mirror of https://github.com/PCSX2/pcsx2.git
154 lines
7.3 KiB
C++
154 lines
7.3 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include <QtWidgets/QMessageBox>
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#include <algorithm>
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#include "pcsx2/HostSettings.h"
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#include "QtHost.h"
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#include "QtUtils.h"
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#include "SettingWidgetBinder.h"
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#include "SettingsDialog.h"
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#include "SystemSettingsWidget.h"
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static constexpr int MINIMUM_EE_CYCLE_RATE = -3;
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static constexpr int MAXIMUM_EE_CYCLE_RATE = 3;
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static constexpr int DEFAULT_EE_CYCLE_RATE = 0;
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static constexpr int DEFAULT_EE_CYCLE_SKIP = 0;
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SystemSettingsWidget::SystemSettingsWidget(SettingsDialog* dialog, QWidget* parent)
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: QWidget(parent)
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, m_dialog(dialog)
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{
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SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.eeCycleSkipping, "EmuCore/Speedhacks", "EECycleSkip", DEFAULT_EE_CYCLE_SKIP);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.affinityControl, "EmuCore/CPU", "AffinityControlMode", 0);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.MTVU, "EmuCore/Speedhacks", "vuThread", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.instantVU1, "EmuCore/Speedhacks", "vu1Instant", true);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.eeRoundingMode, "EmuCore/CPU", "FPU.Roundmode", 3);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.vuRoundingMode, "EmuCore/CPU", "VU.Roundmode", 3);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.fastCDVD, "EmuCore/Speedhacks", "fastCDVD", false);
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if (m_dialog->isPerGameSettings())
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{
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m_ui.eeCycleRate->insertItem(
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0, tr("Use Global Setting [%1]")
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.arg(m_ui.eeCycleRate->itemText(
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std::clamp(Host::GetBaseIntSettingValue("EmuCore/Speedhacks", "EECycleRate", DEFAULT_EE_CYCLE_RATE) - MINIMUM_EE_CYCLE_RATE,
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0, MAXIMUM_EE_CYCLE_RATE - MINIMUM_EE_CYCLE_RATE))));
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m_ui.eeClampMode->insertItem(0, tr("Use Global Setting [%1]").arg(m_ui.eeClampMode->itemText(getGlobalClampingModeIndex(false))));
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m_ui.vuClampMode->insertItem(0, tr("Use Global Setting [%1]").arg(m_ui.vuClampMode->itemText(getGlobalClampingModeIndex(true))));
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}
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const std::optional<int> cycle_rate =
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m_dialog->getIntValue("EmuCore/Speedhacks", "EECycleRate", sif ? std::nullopt : std::optional<int>(DEFAULT_EE_CYCLE_RATE));
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m_ui.eeCycleRate->setCurrentIndex(cycle_rate.has_value() ? (std::clamp(cycle_rate.value(), MINIMUM_EE_CYCLE_RATE, MAXIMUM_EE_CYCLE_RATE) +
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(0 - MINIMUM_EE_CYCLE_RATE) + static_cast<int>(m_dialog->isPerGameSettings())) :
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0);
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connect(m_ui.eeCycleRate, QOverload<int>::of(&QComboBox::currentIndexChanged), this, [this](int index) {
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std::optional<int> value;
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if (!m_dialog->isPerGameSettings() || index > 0)
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value = MINIMUM_EE_CYCLE_RATE + index - static_cast<int>(m_dialog->isPerGameSettings());
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m_dialog->setIntSettingValue("EmuCore/Speedhacks", "EECycleRate", value);
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});
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m_ui.eeClampMode->setCurrentIndex(getClampingModeIndex(false));
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m_ui.vuClampMode->setCurrentIndex(getClampingModeIndex(true));
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connect(m_ui.eeClampMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) { setClampingMode(false, index); });
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connect(m_ui.vuClampMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) { setClampingMode(true, index); });
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dialog->registerWidgetHelp(m_ui.eeCycleRate, tr("Cycle Rate"), tr("100% (Normal Speed)"),
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tr("Higher values may increase internal framerate in games, but will increase CPU requirements substantially. "
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"Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs."));
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dialog->registerWidgetHelp(m_ui.eeCycleSkipping, tr("Cycle Skip"), tr("None"),
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tr("Makes the emulated Emotion Engine skip cycles. "
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"Helps a small subset of games like SOTC. Most of the time it's harmful to performance."));
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dialog->registerWidgetHelp(m_ui.MTVU, tr("MTVU (Multi-threaded VU1)"), tr("Checked"),
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tr("Generally a speedup on CPUs with 3 or more threads. "
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"Safe for most games, but a few are incompatible and may hang."));
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dialog->registerWidgetHelp(m_ui.instantVU1, tr("Instant VU1"), tr("Checked"),
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tr("Runs VU1 instantly. Provides a modest speed improvement in most games. "
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"Safe for most games, but a few games may exhibit graphical errors."));
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dialog->registerWidgetHelp(m_ui.fastCDVD, tr("Enable Fast CDVD"), tr("Unchecked"),
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tr("Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this."));
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}
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SystemSettingsWidget::~SystemSettingsWidget() = default;
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int SystemSettingsWidget::getGlobalClampingModeIndex(bool vu) const
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{
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if (Host::GetBaseBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuSignOverflow" : "fpuFullMode", false))
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return 3;
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if (Host::GetBaseBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuExtraOverflow" : "fpuExtraOverflow", false))
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return 2;
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if (Host::GetBaseBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuOverflow" : "fpuOverflow", true))
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return 1;
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return 0;
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}
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int SystemSettingsWidget::getClampingModeIndex(bool vu) const
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{
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// This is so messy... maybe we should just make the mode an int in the settings too...
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const bool base = m_dialog->isPerGameSettings() ? 1 : 0;
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std::optional<bool> default_false = m_dialog->isPerGameSettings() ? std::nullopt : std::optional<bool>(false);
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std::optional<bool> default_true = m_dialog->isPerGameSettings() ? std::nullopt : std::optional<bool>(true);
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std::optional<bool> third = m_dialog->getBoolValue("EmuCore/CPU/Recompiler", vu ? "vuSignOverflow" : "fpuFullMode", default_false);
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std::optional<bool> second = m_dialog->getBoolValue("EmuCore/CPU/Recompiler", vu ? "vuExtraOverflow" : "fpuExtraOverflow", default_false);
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std::optional<bool> first = m_dialog->getBoolValue("EmuCore/CPU/Recompiler", vu ? "vuOverflow" : "fpuOverflow", default_true);
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if (third.has_value() && third.value())
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return base + 3;
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if (second.has_value() && second.value())
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return base + 2;
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if (first.has_value() && first.value())
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return base + 1;
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else if (first.has_value())
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return base + 0; // none
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else
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return 0; // no per game override
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}
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void SystemSettingsWidget::setClampingMode(bool vu, int index)
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{
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std::optional<bool> first, second, third;
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if (!m_dialog->isPerGameSettings() || index > 0)
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{
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const bool base = m_dialog->isPerGameSettings() ? 1 : 0;
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third = (index >= (base + 3));
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second = (index >= (base + 2));
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first = (index >= (base + 1));
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}
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m_dialog->setBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuSignOverflow" : "fpuFullMode", third);
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m_dialog->setBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuExtraOverflow" : "fpuExtraOverflow", second);
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m_dialog->setBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuOverflow" : "fpuOverflow", first);
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}
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