mirror of https://github.com/PCSX2/pcsx2.git
342 lines
8.0 KiB
C++
342 lines
8.0 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Assertions.h"
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// --------------------------------------------------------------------------------------
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// ScopedPtr
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// --------------------------------------------------------------------------------------
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template< typename T >
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class ScopedPtr
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{
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DeclareNoncopyableObject(ScopedPtr);
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protected:
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T* m_ptr;
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public:
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typedef T element_type;
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wxEXPLICIT ScopedPtr(T * ptr = NULL)
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{
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m_ptr = ptr;
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}
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~ScopedPtr() throw() { Delete(); }
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ScopedPtr& Reassign(T * ptr = NULL)
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{
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if ( ptr != m_ptr )
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{
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Delete();
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m_ptr = ptr;
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}
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return *this;
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}
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ScopedPtr& Delete() throw()
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{
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// Thread-safe deletion: Set the pointer to NULL first, and then issue
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// the deletion. This allows pending Application messages that might be
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// dependent on the current object to nullify their actions.
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T* deleteme = m_ptr;
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m_ptr = NULL;
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delete deleteme;
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return *this;
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}
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// Removes the pointer from scoped management, but does not delete!
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T *DetachPtr()
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{
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T *ptr = m_ptr;
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m_ptr = NULL;
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return ptr;
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}
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// Returns the managed pointer. Can return NULL as a valid result if the ScopedPtr
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// has no object in management.
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T* GetPtr() const
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{
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return m_ptr;
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}
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void SwapPtr(ScopedPtr& other)
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{
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T * const tmp = other.m_ptr;
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other.m_ptr = m_ptr;
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m_ptr = tmp;
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}
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// ----------------------------------------------------------------------------
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// ScopedPtr Operators
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// ----------------------------------------------------------------------------
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// I've decided to use the ATL's approach to pointer validity tests, opposed to
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// the wx/boost approach (which uses some bizarre member method pointer crap, and can't
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// allow the T* implicit casting.
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bool operator!() const throw()
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{
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return m_ptr == NULL;
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}
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operator T*() const
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{
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return m_ptr;
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}
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// Equality
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bool operator==(T* pT) const throw()
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{
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return m_ptr == pT;
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}
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// Inequality
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bool operator!=(T* pT) const throw()
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{
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return !operator==(pT);
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}
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// Convenient assignment operator. ScopedPtr = NULL will issue an automatic deletion
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// of the managed pointer.
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ScopedPtr& operator=( T* src )
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{
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return Reassign( src );
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}
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// Dereference operator, returns a handle to the managed pointer.
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// Generates a debug assertion if the object is NULL!
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T& operator*() const
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{
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pxAssert(m_ptr != NULL);
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return *m_ptr;
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}
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T* operator->() const
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{
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pxAssert(m_ptr != NULL);
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return m_ptr;
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}
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};
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// --------------------------------------------------------------------------------------
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// ScopedArray - same as ScopedPtr but uses delete[], and has operator[]
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// --------------------------------------------------------------------------------------
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template< typename T >
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class ScopedArray
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{
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DeclareNoncopyableObject(ScopedArray);
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protected:
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T* m_array;
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uint m_valid_range;
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public:
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typedef T element_type;
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wxEXPLICIT ScopedArray(T * ptr = NULL)
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{
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m_array = ptr;
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m_valid_range = 0xffffffff;
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}
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wxEXPLICIT ScopedArray( size_t size )
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{
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m_array = new T[size];
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m_valid_range = size;
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}
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~ScopedArray() throw()
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{ Delete(); }
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ScopedArray& Reassign(T * ptr = NULL)
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{
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if( ptr != m_array )
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{
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Delete();
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m_array = ptr;
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m_valid_range = 0xffffffff;
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}
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return *this;
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}
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ScopedArray& Delete() throw()
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{
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// Thread-safe deletion: Set the pointer to NULL first, and then issue
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// the deletion. This allows pending Application messages that might be
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// dependent on the current object to nullify their actions.
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T* deleteme = m_array;
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m_array = NULL;
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delete[] deleteme;
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return *this;
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}
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// Removes the pointer from scoped management, but does not delete!
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T *DetachPtr()
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{
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T *ptr = m_array;
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m_array = NULL;
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return ptr;
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}
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// Returns the managed pointer. Can return NULL as a valid result if the ScopedPtr
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// has no object in management.
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T* GetPtr() const
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{
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return m_array;
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}
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void SwapPtr(ScopedArray& other)
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{
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T * const tmp = other.m_array;
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other.m_array = m_array;
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m_array = tmp;
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}
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// ----------------------------------------------------------------------------
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// ScopedPtr Operators
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// ----------------------------------------------------------------------------
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// I've decided to use the ATL's approach to pointer validity tests, opposed to
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// the wx/boost approach (which uses some bizarre member method pointer crap, and can't
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// allow the T* implicit casting.
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bool operator!() const throw()
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{
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return m_array == NULL;
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}
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// Equality
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bool operator==(T* pT) const throw()
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{
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return m_array == pT;
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}
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// Inequality
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bool operator!=(T* pT) const throw()
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{
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return !operator==(pT);
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}
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// Convenient assignment operator. ScopedPtr = NULL will issue an automatic deletion
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// of the managed pointer.
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ScopedArray& operator=( T* src )
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{
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return Reassign( src );
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}
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T& operator[]( uint idx ) const
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{
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pxAssertDev( idx < m_valid_range, "Array index out of bounds on ScopedArray." );
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return m_array[idx];
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}
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};
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// --------------------------------------------------------------------------------------
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// pxObjPtr -- fancified version of wxScopedPtr
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// --------------------------------------------------------------------------------------
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// This class is a non-null scoped pointer container. What that means is that the object
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// always resets itself to a valid "placebo" function rather than NULL, such that methods
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// can be invoked safely without fear of NULL pointer exceptions. This system is useful
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// for objects where most or all public methods can fail silently, and still allow program
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// execution flow to continue.
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//
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// It also implements basic scoped pointer behavior: when the pxObjPtr class is deleted,
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// it will automatically delete the pointer in its posession, if the pointer is valid.
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//
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// Notes:
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// * This class intentionally does not implement the "release" API, because it doesn't
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// really make sense within the context of a non-nullable pointer specification.
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//
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template< typename T, T& DefaultStaticInst >
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class pxObjPtr
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{
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DeclareNoncopyableObject(pxObjPtr);
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protected:
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T * m_ptr;
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public:
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typedef T element_type;
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explicit pxObjPtr(T * ptr = &DefaultStaticInst) : m_ptr(ptr) { }
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bool IsEmpty() const
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{
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return m_ptr != &DefaultStaticInst;
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}
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~pxObjPtr()
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{
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if( !IsEmpty() ) delete m_ptr;
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m_ptr = NULL;
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}
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// test for pointer validity: defining conversion to unspecified_bool_type
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// and not more obvious bool to avoid implicit conversions to integer types
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typedef T *(pxObjPtr<T,DefaultStaticInst>::*unspecified_bool_type)() const;
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operator unspecified_bool_type() const
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{
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return ( !IsEmpty() ) ? &ScopedPtr<T>::get : NULL;
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}
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void reset(T * ptr = &DefaultStaticInst)
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{
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if ( ptr != m_ptr )
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{
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if( !IsEmpty() )
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delete m_ptr;
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m_ptr = ptr;
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}
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}
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T& operator*() const
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{
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pxAssert(m_ptr != NULL);
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return *m_ptr;
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}
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T* operator->() const
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{
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pxAssert(m_ptr != NULL);
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return m_ptr;
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}
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T* get() const
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{
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pxAssert(m_ptr != NULL);
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return m_ptr;
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}
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void swap(pxObjPtr& other)
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{
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// Neither pointer in either container should ever be NULL...
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pxAssert(m_ptr != NULL);
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pxAssert(other.m_ptr != NULL);
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T * const tmp = other.m_ptr;
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other.m_ptr = m_ptr;
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m_ptr = tmp;
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}
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};
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