..
CDVD
Change various logs to sound "nicer".
2012-04-17 17:55:51 +00:00
DebugTools
PATH3 Masking: Tweaks mainly for Path3Masking to fix TOCA3, This is the best Path3 masking is ever going to get, there might be an occasional glitch, but nothing major *fingers crossed*, Now have the ability to log Path3 stuff seperately which will help if problems do arise.
2011-02-01 01:24:37 +00:00
Docs
Fixing a few problems with the docs. /trunk commit.
2011-04-08 22:33:07 +00:00
IPU
IPU bug fix by Shalma, well spotted ;p
2011-11-01 18:44:34 +00:00
Linux
codeblock: add gtk include file and remove some define
2011-06-13 16:47:46 +00:00
RDebug
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
System
Workaround for the MTVU deadlock on exit issue. There are actually several issues which deserve closer examination here but this fixes the symptom of zombie pcsx2 instances.
2012-04-05 19:55:44 +00:00
Utilities
Changed the FastFormatString functions into nifty little classes that use TLS for their buffer workspaces. Result: a fully concurrent printf with zero malloc/free overhead. Use the pxsFmt macro for them -- which is a fully working alternative to wxsFormat().
2010-08-03 22:18:19 +00:00
ZipTools
copyright:
2012-04-12 06:30:35 +00:00
gui
Changed the defaults for GSdx to native resolution (for emulation accuracy's sake) and made the recommended speedhacks enabled by default in PCSX2.
2012-06-06 10:08:08 +00:00
ps2
Get some PSX mode logging to work again. We currently freeze with it reading the GPU_STATUS register as all 0.
2011-08-29 18:32:27 +00:00
windows
microVU:
2011-10-15 08:26:59 +00:00
x86
microVU: fixed a regression from r4940 that refraction caught when reviewing changes for a bug report. Might fix line of sight in MGS2 (the reported bug)? Might have something to do with the ace combat (forget which) collision detection? Might fix nothing but I'm pretty sure this is correct now.
2012-05-25 16:23:44 +00:00
CMakeLists.txt
cmake: svn remove my executable permission so directly call perl interpreter
2012-04-12 19:09:25 +00:00
COP0.cpp
Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
2011-02-26 01:18:56 +00:00
COP0.h
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
COP2.cpp
VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
2012-04-07 01:48:34 +00:00
Cache.cpp
Minor EE Cache emulation changes (No fixes)
2011-04-30 22:19:20 +00:00
Cache.h
Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation.
2011-02-17 21:27:24 +00:00
Common.h
* Redid the VIFunpacker's wrapped memory address detection (a bit more compact now)
2010-08-24 17:53:27 +00:00
Config.h
Removed the mVU block hack. This hack didn't help speed a lot (generally only about 2% if at all) but it caused slow downs and bugs in some games.
2012-02-22 21:04:58 +00:00
Counters.cpp
Preliminary NTSC progressive scan support.
2012-04-26 17:07:36 +00:00
Counters.h
MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details:
2010-08-31 05:22:26 +00:00
Dmac.h
- Standardized DMA Source chains, all DMA's now act exactly the same (within reason) Explanation for this in Hw.cpp. Consequently this fixed a hack id done for FFX videos (Not the one there is a game fix for)
2010-11-19 16:29:28 +00:00
Dump.cpp
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
Dump.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
Elfheader.cpp
Various console log changes. Made it a bit more colorful, too :)
2011-03-22 01:38:13 +00:00
Elfheader.h
Reload disc info as needed, gets some "codebreaker" ELF which switches to the normal boot sequence after a while closer to working.
2010-05-28 12:13:51 +00:00
FPU.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
FiFo.cpp
GIF: Ape Escape 2 fix, who thought it was a good idea to transfer data direct through the damn FIFO >.< Silly developers, i hate you! ;p
2012-05-24 18:57:23 +00:00
GS.cpp
Gif Unit: Bugfix for Path3 Masking. Fast and the Furious did some channel swapping which freaks it out. Now remembers if it was called by Path 3 for the DMA rewinding to work correctly.
2012-06-01 22:23:43 +00:00
GS.h
Preliminary NTSC progressive scan support.
2012-04-26 17:07:36 +00:00
GSState.cpp
Refactoring:
2010-08-09 04:10:38 +00:00
GameDatabase.cpp
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
GameDatabase.h
* Fix patches, which were broken in r3398 (they weren't being applied).
2010-07-07 07:41:44 +00:00
Gif.cpp
Path3 Regression Fix: Turns out part of the optimization in r5245 didn't work so well with SSX3, plus it didn't create much benefit.
2012-06-02 21:52:23 +00:00
Gif.h
Path3 Masking: Games should no longer need the EE Timing fix. General fixes for Need for Speed Underground 2 and other games affected by the change. Hopefully Outrun and Terminator 3 will be ok now too, no promises (as i don't have the games)
2012-05-23 16:22:03 +00:00
Gif_Logger.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
Gif_Unit.cpp
Path3 Masking: Games should no longer need the EE Timing fix. General fixes for Need for Speed Underground 2 and other games affected by the change. Hopefully Outrun and Terminator 3 will be ok now too, no promises (as i don't have the games)
2012-05-23 16:22:03 +00:00
Gif_Unit.h
Gif Unit: Bugfix for Path3 Masking. Fast and the Furious did some channel swapping which freaks it out. Now remembers if it was called by Path 3 for the DMA rewinding to work correctly.
2012-06-01 22:23:43 +00:00
Hardware.h
Merge const qualifiers and cleanups from ReorderingMTGS: Includes the VIF DIRECT changes, which seem to be stable this time. ;)
2010-07-22 12:20:11 +00:00
Hw.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
Hw.h
Minor cleanups for the new virtual memory alloc/reserve system:
2010-12-30 06:21:07 +00:00
HwRead.cpp
A couple minor changes, including a bad looking block manager bug that wasn't really all that bad :p
2012-02-28 20:57:07 +00:00
HwWrite.cpp
Let's keep the warning log in :p
2011-08-29 18:57:58 +00:00
Interpreter.cpp
newHostVM:
2010-11-03 14:18:30 +00:00
IopBios.cpp
And a small one last:
2011-01-24 19:28:49 +00:00
IopBios.h
Implemented a better "host:" rewrite system, which takes the path of the elf being loaded as the root of the virtual "host:". This is the same behaviour as pc-side ps2link clients. The code could probably be cleaned up a lot or made more configurable, if someone wants to improve it.
2010-06-26 21:17:21 +00:00
IopCommon.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopCounters.cpp
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
IopCounters.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopDma.cpp
SIF: Better fix in place for random hangs, Tom Clancy Rainbow Six Lockdown now Playable.
2011-08-23 18:30:40 +00:00
IopDma.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopHw.cpp
Converted IOP to use a static/global hardware register allocation. (same as I did for the EE a few weeks ago).
2010-09-23 19:44:55 +00:00
IopHw.h
Get some PSX mode logging to work again. We currently freeze with it reading the GPU_STATUS register as all 0.
2011-08-29 18:32:27 +00:00
IopIrq.cpp
Tests with Grandia Extreme's debugger suggest that SBUS interrupts *never* fire.
2012-03-14 13:10:14 +00:00
IopMem.cpp
Big gif transfer code rewrite!
2011-07-24 13:02:50 +00:00
IopMem.h
newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up.
2010-11-15 14:05:02 +00:00
IopModuleNames.cpp
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
IopSio2.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopSio2.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
MMI.cpp
Couple clarifications and fixed warnings.
2011-02-26 03:20:58 +00:00
MTGS.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
MTVU.cpp
MTVU: Move code out of header.
2012-04-06 11:34:02 +00:00
MTVU.h
copyright:
2012-04-12 06:30:35 +00:00
Mdec.cpp
spu2-x: Misc Alsa stuff. Added a few missing files into the pcsx2 codeblocks project.
2010-10-13 09:15:54 +00:00
Mdec.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
Memory.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
Memory.h
Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation.
2011-02-17 21:27:24 +00:00
MemoryTypes.h
newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up.
2010-11-15 14:05:02 +00:00
NakedAsm.h
Added a threadless state managed IPU. The code is still in it's early stages and will now be worked on to optimize for speed. The first optimization is to increase the read size in Vlc.h from 32 bit to 64 bit.
2010-07-26 10:18:28 +00:00
Patch.cpp
Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
2011-02-26 01:18:56 +00:00
Patch.h
Fix patch application, which I broke in r3273. :)
2010-06-23 01:15:09 +00:00
Patch_Memory.cpp
Cleanup patch.cpp...
2010-05-17 05:18:11 +00:00
Patch_Obsolete.h
Cleanup patch.cpp...
2010-05-17 05:18:11 +00:00
PathDefs.h
UI: Keyboard shortcuts overrides via PCSX2_keys.ini
2011-09-11 22:13:02 +00:00
Pcsx2Config.cpp
Removed the mVU block hack. This hack didn't help speed a lot (generally only about 2% if at all) but it caused slow downs and bugs in some games.
2012-02-22 21:04:58 +00:00
PluginManager.cpp
Change various logs to sound "nicer".
2012-04-17 17:55:51 +00:00
Plugins.h
pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
2011-06-12 14:48:36 +00:00
PrecompiledHeader.cpp
[copyright]
2010-07-08 16:40:44 +00:00
PrecompiledHeader.h
Change a few compiler options in Linux to remove a few warnings during compilation.
2011-10-29 07:57:06 +00:00
R3000A.cpp
UI bugfix for speedhacks being improperly applied even when speedhacks were disabled.
2010-09-29 13:48:36 +00:00
R3000A.h
newHostVM: improving error handling and memory management (WIP)
2010-10-28 13:14:18 +00:00
R3000AInterpreter.cpp
newHostVM:
2010-11-03 14:18:30 +00:00
R3000AOpcodeTables.cpp
R3000A: rewrote module import table hooks for more extensive HLE in the near future.
2010-05-04 15:03:16 +00:00
R5900.cpp
VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
2012-04-07 01:48:34 +00:00
R5900.h
VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
2012-04-07 01:48:34 +00:00
R5900Exceptions.h
Mostly-new host exception system (host meaning the C++ / SEH exceptions, not the VM's PS2/MIPS exceptions). Main purpose is to make specifying diagnostic and end-user messages more sane. Secondary goal was to remove the need for C++ multiple and virtual inheritance, which are buggy in MSVC still, and problematic even when they aren't buggy.
2010-06-28 18:03:54 +00:00
R5900OpcodeImpl.cpp
(Patch from firnis) R5900int: As per MIPS documentation, do not modify the destination register if an overflow exception occurs.
2011-10-11 13:03:24 +00:00
R5900OpcodeTables.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
R5900OpcodeTables.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
SPR.cpp
Better alter this actually, there will always be one picky game which buggers this up ;p
2011-08-25 13:48:44 +00:00
SPR.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
SamplProf.h
newHostVM:
2010-11-03 14:18:30 +00:00
SaveState.cpp
Added a workaround for the savestate freeze bug in Gust games when the MTVU speedhack is active.
2011-12-29 17:08:17 +00:00
SaveState.h
Gif/VIF:
2012-05-24 18:46:00 +00:00
ShiftJisToUnicode.cpp
[copyright]
2010-07-09 15:36:09 +00:00
Sif.cpp
Changed SIF and IPU macros for hw register mappings into references. (-> into .)
2010-09-05 02:51:36 +00:00
Sif.h
- Fixed an assert in the first time wizard and added a note about the portable.ini
2011-02-26 19:02:25 +00:00
Sif0.cpp
Tests with Grandia Extreme's debugger suggest that SBUS interrupts *never* fire.
2012-03-14 13:10:14 +00:00
Sif1.cpp
Thats better, winmerge helps!
2011-08-23 18:37:04 +00:00
Sifcmd.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
Sio.cpp
Big gif transfer code rewrite!
2011-07-24 13:02:50 +00:00
Sio.h
MCD manager: refinements and improvements:
2011-03-14 21:20:23 +00:00
SourceLog.cpp
pcsx2 i18n:
2011-02-25 18:16:53 +00:00
Stats.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
Stats.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
SysForwardDefs.h
pcsx2 0.9.9 a new journey begin ;)
2011-05-02 18:59:32 +00:00
System.cpp
gsdx: add also a check of m_windows to play it self.
2011-04-09 08:39:54 +00:00
System.h
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
VU.h
VU Interpreter: Implement branch in branch delay slot handling, fixing hot wheels when using VU Interpreter. Might be buggy, but better than without it ;p
2012-05-30 21:18:31 +00:00
VU0.cpp
-Bumped savestate version, forgot to do that in my last commit.
2012-04-07 12:27:19 +00:00
VU0micro.cpp
VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
2012-04-07 01:48:34 +00:00
VU0microInterp.cpp
VU Interpreter: Implement branch in branch delay slot handling, fixing hot wheels when using VU Interpreter. Might be buggy, but better than without it ;p
2012-05-30 21:18:31 +00:00
VU1micro.cpp
VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
2012-04-07 01:48:34 +00:00
VU1microInterp.cpp
VU Interpreter: Implement branch in branch delay slot handling, fixing hot wheels when using VU Interpreter. Might be buggy, but better than without it ;p
2012-05-30 21:18:31 +00:00
VUflags.cpp
Refactoring:
2010-08-09 04:10:38 +00:00
VUflags.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
VUmicro.cpp
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
VUmicro.h
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
VUmicroMem.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
VUops.cpp
VU Interpreter: Implement branch in branch delay slot handling, fixing hot wheels when using VU Interpreter. Might be buggy, but better than without it ;p
2012-05-30 21:18:31 +00:00
VUops.h
General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details:
2010-08-27 03:21:16 +00:00
Vif.cpp
VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
2012-04-07 01:48:34 +00:00
Vif.h
Not transferring unused vif registers to the MTVU thread can save at least half of the ring buffer space. The whole set is about 400 bytes, including padding, but I could find references to only 6 regs.
2012-02-10 07:03:55 +00:00
Vif0_Dma.cpp
-Bumped savestate version, forgot to do that in my last commit.
2012-04-07 12:27:19 +00:00
Vif1_Dma.cpp
Path 3 games speed up. Stopping VIF looping when waiting for Path 3 to finish (can sometimes loop over 1000 times)
2012-05-30 19:19:53 +00:00
Vif1_MFIFO.cpp
Path 3 games speed up. Stopping VIF looping when waiting for Path 3 to finish (can sometimes loop over 1000 times)
2012-05-30 19:19:53 +00:00
Vif_Codes.cpp
Gif/VIF:
2012-05-24 18:46:00 +00:00
Vif_Dma.h
Gif/VIF:
2012-05-24 18:46:00 +00:00
Vif_Transfer.cpp
Gif/VIF:
2012-05-24 18:46:00 +00:00
Vif_Unpack.cpp
Gif/VIF:
2012-05-24 18:46:00 +00:00
Vif_Unpack.h
GCC compilation fixes.
2010-09-13 22:52:04 +00:00
cheatscpp.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
sio_internal.h
Completed support for various MemoryCard sizes (16, 32, 64 megs cards).
2010-05-26 19:45:33 +00:00
vtlb.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
vtlb.h
newHostVM: Cleanups, improved error messages.
2010-11-16 04:53:52 +00:00