pcsx2/bin
sudonim1@gmail.com c86a003b0d Bleh: some really unproductive hacking on DOA2 implementing the noted "better" way to patch the previously patched function and a poorly understood hack to get past the black screen (but the US game just breaks later if you do this). All of this is commented out, it's just for the benefit of my future self when he comes back to trying to fix this game.
Current status: the pad rpc hangs in the second iteration of the main game loop for an unknown reason.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5396 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-31 20:44:00 +00:00
..
Langs i18n: use standard pcsx2_Iconize instead of an additional key lookup. In others word, english string is now included directly in the po/pot 2012-08-10 10:10:55 +00:00
cheats Since we don't have a proper cheating system in pcsx2 yet, we're going back to the pnach system for game cheats. 2010-05-17 01:56:54 +00:00
docs Cleanup part 3: Update the cmake files in /trunk and /1.0 and upload the readme and faq pdf to /trunk 2012-08-06 12:00:29 +00:00
GameIndex.dbf Bleh: some really unproductive hacking on DOA2 implementing the noted "better" way to patch the previously patched function and a poorly understood hack to get past the black screen (but the US game just breaks later if you do this). All of this is commented out, it's just for the benefit of my future self when he comes back to trying to fix this game. 2012-08-31 20:44:00 +00:00
launch_pcsx2_linux.sh cmake: 2012-08-15 10:31:28 +00:00
portable.ini GSnull: Rework the logging code a bit. (The logging actually prints to the screen now, for one thing.) 2011-10-30 01:39:43 +00:00
run_spu2_replay.cmd SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator. 2011-06-25 23:45:58 +00:00