PCSX2 - The Playstation 2 Emulator
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cottonvibes 6b2c26a617 Added 2 gamefixes to the Windows Side (untested since I don't have the games xD):
- DMA Execution hack - Fixes Fatal frame problems by ignoring dma transfers while another one is being executed.
- VU XGkick hack - Fixes Erementar Gerad by delaying XGkick. Similar to what SO3 needs, except this game needs more delay. Emulating this correctly is impossible with the current DMAC system, and will most-likely never be fixed correctly. The best (and fastest) way to simulate proper behavior is with a gamefix. (Super VU was doing this by a CRC hack, but I changed it to use this gamefix instead along with microVU.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1437 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 04:27:18 +00:00
3rdparty Major Build System changes: 2009-06-18 08:20:19 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Added 2 gamefixes to the Windows Side (untested since I don't have the games xD): 2009-06-26 04:27:18 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Added 2 gamefixes to the Windows Side (untested since I don't have the games xD): 2009-06-26 04:27:18 +00:00
plugins GSdx: small fixes to the last commit 2009-06-23 12:33:30 +00:00
setup Minor cleanups to the new installer; made it default to packaging Release output only (will add a custom installer for Devel packaging soon). 2009-06-19 11:45:07 +00:00
build.rb Recursive inlining appears to be driving gcc to drink, or at least, to use up all available system memory trying to compile microVU.cpp and then failing. :( 2009-06-21 10:26:56 +00:00
build.sh ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled). 2009-05-23 11:57:28 +00:00
pcsx2_suite_2008.sln Improvements to the new installer project: 2009-06-18 20:44:20 +00:00