pcsx2/plugins/PadNull
gregory.hainaut fa793cca25 cmake:
* move machine optimization in the global setup. In same time use i686 instead of i486
* Also build the debug with fvisibility=hidden No reason to use it only on devel. (actually same as codeblock)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3628 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 19:05:02 +00:00
..
Linux Apply the same visibility flags from CMake to CodeBlocks. GSnull: Remove some legacy gif code. Hook up the register code. 2010-08-07 05:46:25 +00:00
Windows Remove a handful of export/def warnings from the NULL plugins. 2010-05-18 02:59:50 +00:00
CMakeLists.txt cmake: 2010-08-09 19:05:02 +00:00
License.txt Add PADnull to the MSVC solution, and set eol-style:native props on PADnull and OnePad. 2009-12-22 03:17:35 +00:00
Pad.cpp [spu2null, padnull, gsnull, zzogl]: use the setLogDir API to select the log path. 2010-06-11 17:31:45 +00:00
Pad.h Spu2null, padnull, gsnull, CDVDnull, onepad, spu2x: 2010-08-06 11:43:21 +00:00
ReadMe.txt GSnull/PadNull: Add a null Pad plugin (Currently Linux only). Fix up GSnull on the Linux side. 2009-05-23 05:15:03 +00:00

ReadMe.txt

PadNull v0.1
-------------

 This is an extension to use with play station2 emulators 
 as PCSX2 (only one right now).
 The plugin is free open source code.

Usage:
-----
 Place the file "libPadNull.so.0.1.0" (linux) or "PadNull.dll" (win32)
 at the Plugin directory of the Emulator to use it.

Changes:
-------
 v0.1:
 * First Release
 * Tested with Pcsx2

Authors:
-------
arcum42@gmail.com