mirror of https://github.com/PCSX2/pcsx2.git
55 lines
2.0 KiB
C++
55 lines
2.0 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSTextureFX.h"
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#include "GSDevice9.h"
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class GSTextureFX9 : public GSTextureFX
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{
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CComPtr<IDirect3DVertexDeclaration9> m_il;
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hash_map<uint32, CComPtr<IDirect3DVertexShader9> > m_vs;
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D3DXHANDLE m_vs_params;
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hash_map<uint32, CComPtr<IDirect3DPixelShader9> > m_ps;
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hash_map<uint32, Direct3DSamplerState9* > m_ps_ss;
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hash_map<uint32, Direct3DDepthStencilState9* > m_om_dss;
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hash_map<uint32, Direct3DBlendState9* > m_om_bs;
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hash_map<uint32, GSTexture*> m_mskfix;
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GSTexture* CreateMskFix(uint32 size, uint32 msk, uint32 fix);
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public:
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GSTextureFX9();
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virtual ~GSTextureFX9();
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bool Create(GSDevice* dev);
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void SetupIA(const void* vertices, int count, int prim);
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void SetupVS(VSSelector sel, const VSConstantBuffer* cb);
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void SetupGS(GSSelector sel) {}
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void SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSelector ssel, GSTexture* tex, GSTexture* pal);
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void UpdatePS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSelector ssel);
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void SetupRS(const GSVector2i& size, const GSVector4i& scissor);
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void SetupOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, uint8 afix, GSTexture* rt, GSTexture* ds);
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void UpdateOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, uint8 afix);
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};
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