pcsx2/bin/resources/shaders/opengl
refractionpcsx2 ad415945a6 GS-hw: Apply clamp/wrap when FBMask enabled 2022-02-11 19:33:38 +01:00
..
common_header.glsl GS:HW: Don't scale rt when converting to texture 2022-02-01 01:24:35 +00:00
convert.glsl GS: Add depth copy convert shader 2022-02-03 15:20:35 +00:00
interlace.glsl GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
merge.glsl GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
shadeboost.glsl GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
tfx_fs.glsl GS-hw: Apply clamp/wrap when FBMask enabled 2022-02-11 19:33:38 +01:00
tfx_vgs.glsl GS: Use hardware point/line expansion where supported in GL 2022-01-02 15:06:39 +00:00