mirror of https://github.com/PCSX2/pcsx2.git
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace GSDumpGUI
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{
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public class GIFRegUV : GIFReg
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{
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public double U;
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public double V;
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public GIFRegUV(byte addr, UInt64 LowData, UInt64 HighData, bool PackedFormat) : base(addr, LowData, HighData, PackedFormat) { }
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static public GIFReg Unpack(GIFTag tag, byte addr, UInt64 LowData, UInt64 HighData, bool PackedFormat)
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{
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GIFRegUV uv = new GIFRegUV(addr, LowData, HighData, PackedFormat);
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uv.Descriptor = (GIFRegDescriptor)addr;
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if (PackedFormat)
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{
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uv.U = GetBit(LowData, 0, 14) / 16d;
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uv.V = GetBit(LowData, 32, 14) / 16d;
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}
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else
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{
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uv.U = GetBit(LowData, 0, 14) / 16d;
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uv.V = GetBit(LowData, 16, 14) / 16d;
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}
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return uv;
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}
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public override string ToString()
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{
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return Descriptor.ToString() + "@U : " + U.ToString("F4") + "@V : " + V.ToString("F4");
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}
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}
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}
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