mirror of https://github.com/PCSX2/pcsx2.git
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "Renderers/Common/GSTexture.h"
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class GSTextureNull : public GSTexture
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{
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struct {int type, w, h, format;} m_desc;
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public:
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GSTextureNull();
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GSTextureNull(int type, int w, int h, int format);
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int GetType() const {return m_desc.type;}
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int GetFormat() const {return m_desc.format;}
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bool Update(const GSVector4i& r, const void* data, int pitch, int layer = 0) {return true;}
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bool Map(GSMap& m, const GSVector4i* r = NULL, int layer = 0) {return false;}
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void Unmap() {}
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bool Save(const std::string& fn, bool dds = false) {return false;}
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};
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