PCSX2 - The Playstation 2 Emulator
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tmkkmac 699cdbba1e Fixed a problem that VU clip flag wasn't propagated correctly between recompiled blocks in some cases. SPS in Rule of Rose will be fixed by this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@659 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 18:45:19 +00:00
3rdparty Set up the x86 emitter so that it always uses MOVAPS over MOVDQA. This generates slightly faster code since movaps is 1 byte shorter than movdqa (both instructions are functionally identical). The optimization is optional via AlwaysUseMovaps defined in ix86_sse.inl 2009-03-02 18:39:29 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
fps2bios Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
pcsx2 Fixed a problem that VU clip flag wasn't propagated correctly between recompiled blocks in some cases. SPS in Rule of Rose will be fixed by this. 2009-03-02 18:45:19 +00:00
plugins SPU2-X: Fix for DMC1, closing Issue 17 once and for all; also added ICC patch from Issue 75. 2009-03-02 06:41:02 +00:00
build.sh A few minor changes. 2009-03-01 11:38:05 +00:00
pcsx2_suite_2008.sln Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2. 2009-02-24 19:58:17 +00:00