pcsx2/plugins/GSdx/res
lightningterror fce3918562
GSdx: Purge Direct3D9 Render entirely. (#2762)
And the time has come to say good bye (good riddance?), this build removes Direct3D9 entirely from GSdx. D3D9 is/was holding us back in some D3D11 fixes that we want to further implement.
The last build that supports D3D9 is v1.5.0-dev-2779-g1a61148b0 for anyone still interested.

"Press F to pay respect.
2018-12-20 00:54:51 +01:00
..
glsl GSdx-ogl: Switch shader numbers main18 and main19. 2018-12-10 18:31:59 +01:00
convert.fx GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
fxaa.fx gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
gsdx-res.xml gsdx ogl: use load resource to load shader 2017-04-12 18:09:06 +02:00
interlace.fx GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
logo-null.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
logo-ogl.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
logo11.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
merge.fx GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
psx-logo-null.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
psx-logo11.bmp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
shadeboost.fx GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
tfx.cl gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode 2015-08-02 20:21:49 +02:00
tfx.fx GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00