PCSX2 - The Playstation 2 Emulator
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refraction 695608991c removed an incompatible option from devel builds (it refuses to build), presumably whoever changed it wanted the debug option on, so ive removed the optimization.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@863 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-30 17:10:57 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin General cleanup in Gif.cpp && IPU.cpp. Did a bit of refactoring in Gif.cpp. Moved the path3hack to patches. 2009-03-28 06:53:18 +00:00
common Forgot to remove a couple debug lines. 2009-03-29 06:48:18 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 removed an incompatible option from devel builds (it refuses to build), presumably whoever changed it wanted the debug option on, so ive removed the optimization. 2009-03-30 17:10:57 +00:00
plugins LilyPad: Fixed a binding bug due to old debug code still hanging around, added ability to swap pad bindings (Right-click context menu). 2009-03-29 18:03:42 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00