pcsx2/plugins/GSdx/res/tfx9.fx

376 lines
5.7 KiB
HLSL

struct VS_INPUT
{
float4 p : POSITION0;
float2 t : TEXCOORD0;
float4 c : COLOR0;
float4 f : COLOR1;
};
struct VS_OUTPUT
{
float4 p : POSITION;
float4 t : TEXCOORD0;
float4 c : COLOR0;
};
float4 vs_params[3];
#define VertexScale vs_params[0]
#define VertexOffset vs_params[1]
#define TextureScale vs_params[2].xy
#ifndef VS_BPPZ
#define VS_BPPZ 0
#define VS_TME 1
#define VS_FST 1
#define VS_LOGZ 1
#endif
VS_OUTPUT vs_main(VS_INPUT input)
{
if(VS_BPPZ == 1) // 24
{
input.p.z = fmod(input.p.z, 0x1000000);
}
else if(VS_BPPZ == 2) // 16
{
input.p.z = fmod(input.p.z, 0x10000);
}
VS_OUTPUT output;
output.p = input.p * VertexScale - VertexOffset;
if(VS_LOGZ == 1)
{
output.p.z = log2(1.0f + input.p.z) / 32;
}
if(VS_TME == 1)
{
if(VS_FST == 1)
{
output.t.xy = input.t * TextureScale;
output.t.w = 1.0f;
}
else
{
output.t.xy = input.t;
output.t.w = input.p.w;
}
}
else
{
output.t.xy = 0;
output.t.w = 1.0f;
}
output.c = input.c;
output.t.z = input.f.a;
return output;
}
float4 ps_params[5];
#define FogColor ps_params[0].bgr
#define AREF ps_params[0].a
#define HalfTexel ps_params[1]
#define WH ps_params[2].xy
#define TA0 ps_params[2].z
#define TA1 ps_params[2].w
#define MinMax ps_params[3]
#define MinMaxF ps_params[4]
struct PS_INPUT
{
float4 t : TEXCOORD0;
float4 c : COLOR0;
};
#ifndef FST
#define FST 0
#define WMS 3
#define WMT 3
#define BPP 0
#define AEM 0
#define TFX 0
#define TCC 1
#define ATE 0
#define ATST 4
#define FOG 0
#define CLR1 0
#define RT 0
#define LTF 0
#endif
sampler Texture : register(s0);
sampler1D Palette : register(s1);
sampler1D UMSKFIX : register(s2);
sampler1D VMSKFIX : register(s3);
float4 wrapuv(float4 uv)
{
if(WMS == WMT)
{
if(WMS == 0)
{
uv = frac(uv);
}
else if(WMS == 1)
{
uv = saturate(uv);
}
else if(WMS == 2)
{
uv = clamp(uv, MinMax.xyxy, MinMax.zwzw);
}
else if(WMS == 3)
{
uv.x = tex1D(UMSKFIX, uv.x);
uv.y = tex1D(VMSKFIX, uv.y);
uv.z = tex1D(UMSKFIX, uv.z);
uv.w = tex1D(VMSKFIX, uv.w);
}
}
else
{
if(WMS == 0)
{
uv.xz = frac(uv.xz);
}
else if(WMS == 1)
{
uv.xz = saturate(uv.xz);
}
else if(WMS == 2)
{
uv.xz = clamp(uv.xz, MinMax.xx, MinMax.zz);
}
else if(WMS == 3)
{
uv.x = tex1D(UMSKFIX, uv.x);
uv.z = tex1D(UMSKFIX, uv.z);
}
if(WMT == 0)
{
uv.yw = frac(uv.yw);
}
else if(WMT == 1)
{
uv.yw = saturate(uv.yw);
}
else if(WMT == 2)
{
uv.yw = clamp(uv.yw, MinMax.yy, MinMax.ww);
}
else if(WMT == 3)
{
uv.y = tex1D(VMSKFIX, uv.y);
uv.w = tex1D(VMSKFIX, uv.w);
}
}
return uv;
}
float2 clampuv(float2 uv)
{
if(WMS == 2 && WMT == 2)
{
uv = clamp(uv, MinMaxF.xy, MinMaxF.zw);
}
else if(WMS == 2)
{
uv.x = clamp(uv.x, MinMaxF.x, MinMaxF.z);
}
else if(WMT == 2)
{
uv.y = clamp(uv.y, MinMaxF.y, MinMaxF.w);
}
return uv;
}
float4 sample(float2 tc, float w)
{
if(FST == 0)
{
tc /= w;
}
float4 t;
/*
if(BPP < 3 && WMS < 2 && WMT < 2)
{
t = tex2D(Texture, tc);
}
*/
if(BPP < 3 && WMS < 3 && WMT < 3)
{
t = tex2D(Texture, clampuv(tc));
}
else
{
float4 uv2 = tc.xyxy + HalfTexel;
float2 dd = frac(uv2.xy * WH);
float4 uv = wrapuv(uv2);
float4 t00, t01, t10, t11;
if(BPP == 3) // 8HP ln
{
float4 a;
a.x = tex2D(Texture, uv.xy).a;
a.y = tex2D(Texture, uv.zy).a;
a.z = tex2D(Texture, uv.xw).a;
a.w = tex2D(Texture, uv.zw).a;
if(RT == 1) a *= 0.5;
t00 = tex1D(Palette, a.x);
t01 = tex1D(Palette, a.y);
t10 = tex1D(Palette, a.z);
t11 = tex1D(Palette, a.w);
}
else
{
t00 = tex2D(Texture, uv.xy);
t01 = tex2D(Texture, uv.zy);
t10 = tex2D(Texture, uv.xw);
t11 = tex2D(Texture, uv.zw);
}
if(LTF)
{
t = lerp(lerp(t00, t01, dd.x), lerp(t10, t11, dd.x), dd.y);
}
else
{
t = t00;
}
}
if(BPP == 0) // 32
{
if(RT == 1) t.a *= 0.5;
}
else if(BPP == 1) // 24
{
t.a = AEM == 0 || any(t.rgb) ? TA0 : 0;
}
else if(BPP == 2) // 16
{
// a bit incompatible with up-scaling because the 1 bit alpha is interpolated
t.a = t.a >= 0.5 ? TA1 : AEM == 0 || any(t.rgb) ? TA0 : 0;
}
return t;
}
float4 tfx(float4 t, float4 c)
{
if(TFX == 0)
{
if(TCC == 0)
{
c.rgb = c.rgb * t.rgb * 255.0f / 128;
}
else
{
c = c * t * 255.0f / 128;
}
}
else if(TFX == 1)
{
if(TCC == 0)
{
c.rgb = t.rgb;
}
else
{
c = t;
}
}
else if(TFX == 2)
{
c.rgb = c.rgb * t.rgb * 255.0f / 128 + c.a;
if(TCC == 1)
{
c.a += t.a;
}
}
else if(TFX == 3)
{
c.rgb = c.rgb * t.rgb * 255.0f / 128 + c.a;
if(TCC == 1)
{
c.a = t.a;
}
}
return saturate(c);
}
void atst(float4 c)
{
if(ATE == 1)
{
if(ATST == 0)
{
discard;
}
else if(ATST == 2 || ATST == 3) // l, le
{
clip(AREF - c.a);
}
else if(ATST == 4) // e
{
clip(0.6f / 255 - abs(c.a - AREF)); // FIXME: 0.5f is too small
}
else if(ATST == 5 || ATST == 6) // ge, g
{
clip(c.a - AREF);
}
else if(ATST == 7) // ne
{
clip(abs(c.a - AREF) - 0.4f / 255); // FIXME: 0.5f is too much
}
}
}
float4 fog(float4 c, float f)
{
if(FOG == 1)
{
c.rgb = lerp(FogColor, c.rgb, f);
}
return c;
}
float4 ps_main(PS_INPUT input) : COLOR
{
float4 t = sample(input.t.xy, input.t.w);
float4 c = tfx(t, input.c);
atst(c);
c = fog(c, input.t.z);
if(CLR1 == 1) // needed for Cd * (As/Ad/F + 1) blending modes
{
c.rgb = 1;
}
c.a *= 2;
return c;
}