mirror of https://github.com/PCSX2/pcsx2.git
376 lines
5.7 KiB
HLSL
376 lines
5.7 KiB
HLSL
struct VS_INPUT
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{
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float4 p : POSITION0;
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float2 t : TEXCOORD0;
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float4 c : COLOR0;
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float4 f : COLOR1;
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};
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struct VS_OUTPUT
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{
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float4 p : POSITION;
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float4 t : TEXCOORD0;
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float4 c : COLOR0;
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};
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float4 vs_params[3];
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#define VertexScale vs_params[0]
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#define VertexOffset vs_params[1]
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#define TextureScale vs_params[2].xy
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#ifndef VS_BPPZ
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#define VS_BPPZ 0
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#define VS_TME 1
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#define VS_FST 1
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#define VS_LOGZ 1
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#endif
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VS_OUTPUT vs_main(VS_INPUT input)
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{
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if(VS_BPPZ == 1) // 24
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{
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input.p.z = fmod(input.p.z, 0x1000000);
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}
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else if(VS_BPPZ == 2) // 16
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{
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input.p.z = fmod(input.p.z, 0x10000);
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}
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VS_OUTPUT output;
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output.p = input.p * VertexScale - VertexOffset;
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if(VS_LOGZ == 1)
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{
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output.p.z = log2(1.0f + input.p.z) / 32;
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}
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if(VS_TME == 1)
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{
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if(VS_FST == 1)
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{
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output.t.xy = input.t * TextureScale;
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output.t.w = 1.0f;
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}
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else
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{
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output.t.xy = input.t;
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output.t.w = input.p.w;
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}
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}
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else
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{
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output.t.xy = 0;
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output.t.w = 1.0f;
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}
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output.c = input.c;
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output.t.z = input.f.a;
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return output;
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}
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float4 ps_params[5];
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#define FogColor ps_params[0].bgr
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#define AREF ps_params[0].a
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#define HalfTexel ps_params[1]
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#define WH ps_params[2].xy
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#define TA0 ps_params[2].z
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#define TA1 ps_params[2].w
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#define MinMax ps_params[3]
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#define MinMaxF ps_params[4]
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struct PS_INPUT
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{
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float4 t : TEXCOORD0;
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float4 c : COLOR0;
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};
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#ifndef FST
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#define FST 0
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#define WMS 3
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#define WMT 3
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#define BPP 0
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#define AEM 0
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#define TFX 0
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#define TCC 1
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#define ATE 0
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#define ATST 4
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#define FOG 0
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#define CLR1 0
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#define RT 0
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#define LTF 0
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#endif
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sampler Texture : register(s0);
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sampler1D Palette : register(s1);
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sampler1D UMSKFIX : register(s2);
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sampler1D VMSKFIX : register(s3);
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float4 wrapuv(float4 uv)
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{
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if(WMS == WMT)
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{
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if(WMS == 0)
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{
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uv = frac(uv);
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}
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else if(WMS == 1)
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{
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uv = saturate(uv);
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}
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else if(WMS == 2)
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{
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uv = clamp(uv, MinMax.xyxy, MinMax.zwzw);
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}
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else if(WMS == 3)
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{
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uv.x = tex1D(UMSKFIX, uv.x);
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uv.y = tex1D(VMSKFIX, uv.y);
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uv.z = tex1D(UMSKFIX, uv.z);
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uv.w = tex1D(VMSKFIX, uv.w);
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}
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}
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else
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{
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if(WMS == 0)
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{
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uv.xz = frac(uv.xz);
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}
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else if(WMS == 1)
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{
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uv.xz = saturate(uv.xz);
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}
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else if(WMS == 2)
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{
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uv.xz = clamp(uv.xz, MinMax.xx, MinMax.zz);
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}
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else if(WMS == 3)
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{
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uv.x = tex1D(UMSKFIX, uv.x);
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uv.z = tex1D(UMSKFIX, uv.z);
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}
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if(WMT == 0)
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{
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uv.yw = frac(uv.yw);
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}
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else if(WMT == 1)
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{
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uv.yw = saturate(uv.yw);
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}
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else if(WMT == 2)
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{
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uv.yw = clamp(uv.yw, MinMax.yy, MinMax.ww);
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}
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else if(WMT == 3)
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{
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uv.y = tex1D(VMSKFIX, uv.y);
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uv.w = tex1D(VMSKFIX, uv.w);
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}
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}
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return uv;
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}
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float2 clampuv(float2 uv)
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{
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if(WMS == 2 && WMT == 2)
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{
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uv = clamp(uv, MinMaxF.xy, MinMaxF.zw);
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}
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else if(WMS == 2)
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{
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uv.x = clamp(uv.x, MinMaxF.x, MinMaxF.z);
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}
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else if(WMT == 2)
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{
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uv.y = clamp(uv.y, MinMaxF.y, MinMaxF.w);
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}
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return uv;
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}
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float4 sample(float2 tc, float w)
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{
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if(FST == 0)
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{
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tc /= w;
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}
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float4 t;
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/*
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if(BPP < 3 && WMS < 2 && WMT < 2)
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{
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t = tex2D(Texture, tc);
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}
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*/
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if(BPP < 3 && WMS < 3 && WMT < 3)
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{
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t = tex2D(Texture, clampuv(tc));
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}
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else
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{
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float4 uv2 = tc.xyxy + HalfTexel;
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float2 dd = frac(uv2.xy * WH);
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float4 uv = wrapuv(uv2);
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float4 t00, t01, t10, t11;
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if(BPP == 3) // 8HP ln
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{
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float4 a;
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a.x = tex2D(Texture, uv.xy).a;
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a.y = tex2D(Texture, uv.zy).a;
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a.z = tex2D(Texture, uv.xw).a;
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a.w = tex2D(Texture, uv.zw).a;
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if(RT == 1) a *= 0.5;
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t00 = tex1D(Palette, a.x);
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t01 = tex1D(Palette, a.y);
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t10 = tex1D(Palette, a.z);
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t11 = tex1D(Palette, a.w);
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}
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else
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{
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t00 = tex2D(Texture, uv.xy);
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t01 = tex2D(Texture, uv.zy);
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t10 = tex2D(Texture, uv.xw);
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t11 = tex2D(Texture, uv.zw);
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}
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if(LTF)
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{
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t = lerp(lerp(t00, t01, dd.x), lerp(t10, t11, dd.x), dd.y);
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}
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else
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{
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t = t00;
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}
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}
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if(BPP == 0) // 32
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{
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if(RT == 1) t.a *= 0.5;
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}
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else if(BPP == 1) // 24
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{
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t.a = AEM == 0 || any(t.rgb) ? TA0 : 0;
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}
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else if(BPP == 2) // 16
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{
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// a bit incompatible with up-scaling because the 1 bit alpha is interpolated
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t.a = t.a >= 0.5 ? TA1 : AEM == 0 || any(t.rgb) ? TA0 : 0;
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}
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return t;
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}
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float4 tfx(float4 t, float4 c)
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{
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if(TFX == 0)
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{
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if(TCC == 0)
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{
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c.rgb = c.rgb * t.rgb * 255.0f / 128;
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}
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else
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{
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c = c * t * 255.0f / 128;
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}
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}
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else if(TFX == 1)
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{
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if(TCC == 0)
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{
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c.rgb = t.rgb;
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}
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else
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{
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c = t;
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}
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}
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else if(TFX == 2)
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{
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c.rgb = c.rgb * t.rgb * 255.0f / 128 + c.a;
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if(TCC == 1)
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{
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c.a += t.a;
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}
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}
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else if(TFX == 3)
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{
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c.rgb = c.rgb * t.rgb * 255.0f / 128 + c.a;
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if(TCC == 1)
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{
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c.a = t.a;
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}
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}
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return saturate(c);
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}
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void atst(float4 c)
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{
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if(ATE == 1)
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{
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if(ATST == 0)
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{
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discard;
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}
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else if(ATST == 2 || ATST == 3) // l, le
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{
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clip(AREF - c.a);
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}
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else if(ATST == 4) // e
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{
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clip(0.6f / 255 - abs(c.a - AREF)); // FIXME: 0.5f is too small
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}
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else if(ATST == 5 || ATST == 6) // ge, g
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{
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clip(c.a - AREF);
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}
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else if(ATST == 7) // ne
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{
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clip(abs(c.a - AREF) - 0.4f / 255); // FIXME: 0.5f is too much
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}
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}
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}
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float4 fog(float4 c, float f)
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{
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if(FOG == 1)
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{
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c.rgb = lerp(FogColor, c.rgb, f);
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}
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return c;
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}
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float4 ps_main(PS_INPUT input) : COLOR
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{
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float4 t = sample(input.t.xy, input.t.w);
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float4 c = tfx(t, input.c);
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atst(c);
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c = fog(c, input.t.z);
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if(CLR1 == 1) // needed for Cd * (As/Ad/F + 1) blending modes
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{
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c.rgb = 1;
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}
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c.a *= 2;
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return c;
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}
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