mirror of https://github.com/PCSX2/pcsx2.git
153 lines
3.7 KiB
C++
153 lines
3.7 KiB
C++
/* ZZ Open GL graphics plugin
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* Copyright (c)2009 zeydlitz@gmail.com
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* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2006
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// Save and Load.
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//------------------ Includes
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#include "zerogs.h"
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#include "targets.h"
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//----------------------- Defines
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#define VBSAVELIMIT ((u32)((u8*)&vb[0].nNextFrameHeight-(u8*)&vb[0]))
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#define ZEROGS_SAVEVER 0xaa000005
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//------------------ Variables
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// Hack for save game compatible!
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#ifdef _DEBUG
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char *libraryNameX = "ZeroGS-Pg OpenGL (Debug) ";
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#elif defined(RELEASE_TO_PUBLIC)
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char *libraryNameX = "ZeroGS Playground OpenGL ";
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#else
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char *libraryNameX = "ZeroGS-Pg OpenGL (Dev) ";
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#endif
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//------------------ Code
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extern char *libraryName;
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extern u32 s_uTex1Data[2][2], s_uClampData[2];
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int ZeroGS::Save(s8* pbydata)
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{
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if( pbydata == NULL )
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return 40 + 0x00400000 + sizeof(gs) + 2*VBSAVELIMIT + 2*sizeof(frameInfo) + 4 + 256*4;
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s_RTs.ResolveAll();
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s_DepthRTs.ResolveAll();
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strcpy((char*)pbydata, libraryNameX);
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*(u32*)(pbydata+16) = ZEROGS_SAVEVER;
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pbydata += 32;
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*(int*)pbydata = icurctx; pbydata += 4;
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*(int*)pbydata = VBSAVELIMIT; pbydata += 4;
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memcpy(pbydata, g_pbyGSMemory, 0x00400000);
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pbydata += 0x00400000;
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memcpy(pbydata, g_pbyGSClut, 256*4);
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pbydata += 256*4;
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*(int*)pbydata = sizeof(gs);
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pbydata += 4;
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memcpy(pbydata, &gs, sizeof(gs));
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pbydata += sizeof(gs);
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for(int i = 0; i < 2; ++i) {
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memcpy(pbydata, &vb[i], VBSAVELIMIT);
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pbydata += VBSAVELIMIT;
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}
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return 0;
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}
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bool ZeroGS::Load(s8* pbydata)
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{
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memset(s_uTex1Data, 0, sizeof(s_uTex1Data));
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memset(s_uClampData, 0, sizeof(s_uClampData));
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g_nCurVBOIndex = 0;
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// first 32 bytes are the id
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u32 savever = *(u32*)(pbydata+16);
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if( strncmp((char*)pbydata, libraryNameX, 6) == 0 && (savever == ZEROGS_SAVEVER || savever == 0xaa000004) ) {
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g_MemTargs.Destroy();
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GSStateReset();
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pbydata += 32;
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int context = *(int*)pbydata; pbydata += 4;
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u32 savelimit = VBSAVELIMIT;
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savelimit = *(u32*)pbydata; pbydata += 4;
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memcpy(g_pbyGSMemory, pbydata, 0x00400000);
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pbydata += 0x00400000;
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memcpy(g_pbyGSClut, pbydata, 256*4);
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pbydata += 256*4;
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memset(&gs, 0, sizeof(gs));
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int savedgssize;
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if( savever == 0xaa000004 )
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savedgssize = 0x1d0;
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else {
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savedgssize = *(int*)pbydata;
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pbydata += 4;
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}
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memcpy(&gs, pbydata, savedgssize);
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pbydata += savedgssize;
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prim = &gs._prim[gs.prac];
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vb[0].Destroy();
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memcpy(&vb[0], pbydata, min(savelimit, VBSAVELIMIT));
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pbydata += savelimit;
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vb[0].pBufferData = NULL;
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vb[1].Destroy();
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memcpy(&vb[1], pbydata, min(savelimit, VBSAVELIMIT));
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pbydata += savelimit;
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vb[1].pBufferData = NULL;
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for(int i = 0; i < 2; ++i) {
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vb[i].Init(VB_BUFFERSIZE);
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vb[i].bNeedZCheck = vb[i].bNeedFrameCheck = 1;
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vb[i].bSyncVars = 0; vb[i].bNeedTexCheck = 1;
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memset(vb[i].uCurTex0Data, 0, sizeof(vb[i].uCurTex0Data));
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}
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icurctx = -1;
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, s_uFramebuffer ); // switch to the backbuffer
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SetFogColor(gs.fogcol);
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GL_REPORT_ERRORD();
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return true;
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}
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return false;
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}
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