pcsx2/linux_various
gregory.hainaut f22b366cea gsdx:
* redo glsl2h.pl script to generate only one big glsl headers.
* fix gcc warning in GSVector.h
* fix memory leak of GSDeviceOGL.m_shader
* clean shader compilation function => split generation header & drop malloc stuff
cmake:
* only rebuild shader when asked by the use. Avoid perl dependency to build pcsx2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5698 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-07 16:13:11 +00:00
..
detect_missing_file_in_cmake.sh copyright: 2012-04-12 06:30:35 +00:00
generate_pot.sh cmake: 2012-08-12 07:26:39 +00:00
glsl2h.pl gsdx: 2013-07-07 16:13:11 +00:00
hex2h.pl copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
pcsx2.desktop linux: clean various linux file into 1 directory 2011-09-04 20:39:19 +00:00
pcsx2.xpm linux: clean various linux file into 1 directory 2011-09-04 20:39:19 +00:00
validate_glsl.sh zzogl: 2012-06-08 18:14:47 +00:00