mirror of https://github.com/PCSX2/pcsx2.git
95 lines
2.3 KiB
C++
95 lines
2.3 KiB
C++
/*
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* PCSX2 Dev Team
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* Copyright (C) 2015
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include "onepad.h"
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#include "controller.h"
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#ifdef SDL_BUILD
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#include <SDL.h>
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#endif
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class GamePad
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{
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public:
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GamePad()
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: m_deadzone(1500)
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, m_no_error(false)
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{
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}
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virtual ~GamePad()
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{
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}
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GamePad(const GamePad &); // copy constructor
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GamePad &operator=(const GamePad &); // assignment
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/*
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* Find every interesting devices and create right structure for them(depend on backend)
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*/
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static void EnumerateGamePads(std::vector<std::unique_ptr<GamePad>> &vgamePad);
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/*
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* Update state of every attached devices
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*/
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virtual void UpdateGamePadState() = 0;
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/*
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* Causes devices to rumble
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* Rumble will differ according to type which is either 0(small motor) or 1(big motor)
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*/
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virtual void Rumble(unsigned type, unsigned pad) {}
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/*
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* Safely dispatch to the Rumble method above
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*/
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static void DoRumble(unsigned type, unsigned pad);
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/*
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* Used for GUI checkbox to give feedback to the user
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*/
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virtual bool TestForce(float strength = 0.6) { return false; }
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virtual const char *GetName() = 0;
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virtual int GetInput(gamePadValues input) = 0;
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int GetDeadzone()
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{
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return m_deadzone;
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}
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virtual size_t GetUniqueIdentifier() = 0;
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static size_t index_to_uid(int index);
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static int uid_to_index(int pad);
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bool IsProperlyInitialized()
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{
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return m_no_error;
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}
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protected:
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int m_deadzone;
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bool m_no_error;
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};
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extern std::vector<std::unique_ptr<GamePad>> s_vgamePad;
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