mirror of https://github.com/PCSX2/pcsx2.git
289 lines
8.4 KiB
C++
289 lines
8.4 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Console.h"
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// These macros are currently not needed (anymore), but might be needed aain in the future --air
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#define TraceLog_ImplementBaseAPI(thistype)
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#define ConsoleLog_ImplementBaseAPI(thistype)
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// --------------------------------------------------------------------------------------
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// TraceLogDescriptor
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// --------------------------------------------------------------------------------------
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// Provides textual information for use by UIs; to give the end user a selection screen for
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// enabling/disabling logs, and also for saving the log settings to INI.
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//
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struct TraceLogDescriptor
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{
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// short name, alphanumerics only: used for saving/loading options.
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const wxChar* ShortName;
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// Standard UI name for this log source. Used in menus, options dialogs.
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const wxChar* Name;
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// Length description for use as a tooltip or menu item description.
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const wxChar* Description;
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wxString GetShortName() const
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{
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pxAssumeDev(Name, "Tracelog descriptors require a valid name!");
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return ShortName ? ShortName : Name;
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}
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};
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// --------------------------------------------------------------------------------------
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// BaseTraceLogSource
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// --------------------------------------------------------------------------------------
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// This class houses the base attributes for any trace log (to file or to console), which
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// only includes the logfile's name, description, and enabled bit (for UIs and ini files),
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// and an IsActive() method for determining if the log should be written or not.
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//
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// Derived classes then provide their own Write/DoWrite functions that format and write
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// the log to the intended target(s).
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//
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// All individual calls to log write functions should be responsible for checking the
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// status of the log via the IsActive() method manually (typically done via macro). This
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// is done in favor of internal checks because most logs include detailed/formatted
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// information, which itself can take a lot of cpu power to prepare. If the IsActive()
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// check is done top-level, the parameters' calculations can be skipped. If the IsActive()
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// check is done internally as part of the Write/Format calls, all parameters have to be
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// resolved regardless of if the log is actually active.
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//
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class BaseTraceLogSource
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{
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protected:
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const TraceLogDescriptor* m_Descriptor;
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public:
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// Indicates if the user has enabled this specific log. This boolean only represents
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// the configured status of this log, and does *NOT* actually mean the log is active
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// even when TRUE. Because many tracelogs have master enablers that act on a group
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// of logs, logging checks should always use IsActive() instead to determine if a log
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// should be processed or not.
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bool Enabled;
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protected:
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BaseTraceLogSource()
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: m_Descriptor(NULL)
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, Enabled(false)
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{
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}
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public:
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TraceLog_ImplementBaseAPI(BaseTraceLogSource)
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BaseTraceLogSource(const TraceLogDescriptor* desc)
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{
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pxAssumeDev(desc, "Trace logs must have a valid (non-NULL) descriptor.");
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Enabled = false;
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m_Descriptor = desc;
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}
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// Provides a categorical identifier, typically in "group.subgroup.subgroup" form.
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// (use periods in favor of colons, since they do not require escape characters when
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// written to ini/config files).
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virtual wxString GetCategory() const { return wxEmptyString; }
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// This method should be used to determine if a log should be generated or not.
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// See the class overview comments for details on how and why this method should
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// be used.
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virtual bool IsActive() const { return Enabled; }
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virtual wxString GetShortName() const { return m_Descriptor->GetShortName(); }
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virtual const wxChar* GetName() const { return m_Descriptor->Name; }
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virtual const wxChar* GetDescription() const
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{
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return (m_Descriptor->Description != NULL) ? pxGetTranslation(m_Descriptor->Description) : wxEmptyString;
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}
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virtual bool HasDescription() const { return m_Descriptor->Description != NULL; }
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};
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// --------------------------------------------------------------------------------------
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// TextFileTraceLog
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// --------------------------------------------------------------------------------------
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// This class is tailored for performance logging to file. It does not support console
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// colors or wide/unicode text conversion.
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//
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class TextFileTraceLog : public BaseTraceLogSource
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{
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public:
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TextFileTraceLog(const TraceLogDescriptor* desc)
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: BaseTraceLogSource(desc)
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{
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}
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bool Write(const char* fmt, ...) const
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{
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va_list list;
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va_start(list, fmt);
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WriteV(fmt, list);
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va_end(list);
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return false;
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}
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bool WriteV(const char* fmt, va_list list) const
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{
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FastFormatAscii ascii;
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ApplyPrefix(ascii);
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ascii.WriteV(fmt, list);
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DoWrite(ascii);
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return false;
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}
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virtual void ApplyPrefix(FastFormatAscii& ascii) const {}
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virtual void DoWrite(const char* fmt) const = 0;
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};
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// --------------------------------------------------------------------------------------
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// ConsoleLogSource
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// --------------------------------------------------------------------------------------
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// This class is tailored for logging to console. It applies default console color attributes
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// to all writes, and supports both char and wxChar (Ascii and UF8/16) formatting.
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//
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class ConsoleLogSource : public BaseTraceLogSource
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{
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public:
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ConsoleColors DefaultColor;
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protected:
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ConsoleLogSource()
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: DefaultColor(Color_Gray)
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{
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}
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public:
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ConsoleLog_ImplementBaseAPI(ConsoleLogSource)
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ConsoleLogSource(const TraceLogDescriptor* desc, ConsoleColors defaultColor = Color_Gray)
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: BaseTraceLogSource(desc)
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{
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DefaultColor = defaultColor;
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}
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// Writes to the console using the source's default color. Note that the source's default
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// color will always be used, thus ConsoleColorScope() will not be effectual unless the
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// console's default color is Color_Default.
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bool Write(const char* fmt, ...) const
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{
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va_list list;
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va_start(list, fmt);
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WriteV(fmt, list);
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va_end(list);
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return false;
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}
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bool Write(const wxChar* fmt, ...) const
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{
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va_list list;
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va_start(list, fmt);
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WriteV(fmt, list);
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va_end(list);
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return false;
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}
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bool Write(const wxString fmt, ...) const
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{
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va_list list;
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va_start(list, fmt);
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WriteV(fmt.wx_str(), list);
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va_end(list);
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return false;
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}
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// Writes to the console using the specified color. This overrides the default color setting
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// for this log.
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bool Write(ConsoleColors color, const char* fmt, ...) const
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{
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va_list list;
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va_start(list, fmt);
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WriteV(color, fmt, list);
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va_end(list);
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return false;
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}
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bool Write(ConsoleColors color, const wxChar* fmt, ...) const
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{
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va_list list;
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va_start(list, fmt);
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WriteV(color, fmt, list);
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va_end(list);
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return false;
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}
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// Writes to the console using bold yellow text -- overrides the log source's default
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// color settings.
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bool Warn(const wxChar* fmt, ...) const
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{
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va_list list;
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va_start(list, fmt);
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WriteV(Color_StrongYellow, fmt, list);
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va_end(list);
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return false;
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}
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bool Warn(const wxString fmt, ...) const
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{
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va_list list;
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va_start(list, fmt);
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WriteV(Color_StrongYellow, fmt.wx_str(), list);
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va_end(list);
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return false;
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}
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// Writes to the console using bold red text -- overrides the log source's default
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// color settings.
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bool Error(const wxChar* fmt, ...) const
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{
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va_list list;
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va_start(list, fmt);
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WriteV(Color_StrongRed, fmt, list);
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va_end(list);
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return false;
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}
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bool Error(const wxString fmt, ...) const
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{
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va_list list;
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va_start(list, fmt);
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WriteV(Color_StrongRed, fmt.wx_str(), list);
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va_end(list);
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return false;
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}
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bool WriteV(const char* fmt, va_list list) const;
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bool WriteV(const wxChar* fmt, va_list list) const;
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bool WriteV(ConsoleColors color, const char* fmt, va_list list) const;
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bool WriteV(ConsoleColors color, const wxChar* fmt, va_list list) const;
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virtual void DoWrite(const wxChar* msg) const
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{
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Console.DoWriteLn(msg);
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}
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};
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