mirror of https://github.com/PCSX2/pcsx2.git
c2b67ccb78
The game sets the framebuffer as an input texture. So I did the same for openGL. Code is protected with a CRC. It is working because the game want to sample pixels. For the record, I tested it GTA too, it doesn't work as expected because the game will resize the framebuffer to a smaller one. So you don't have the guarantee that pixel will be read before a data write. Note: it requires at least accurate blending set on basic Note: I need CRC of all Jak games that suffers of this issue. Thanks you :) |
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.. | ||
glsl | ||
convert.fx | ||
cs.fx | ||
fxaa.fx | ||
glsl_source.h | ||
interlace.fx | ||
logo-null.bmp | ||
logo-ogl.bmp | ||
logo9.bmp | ||
logo10.bmp | ||
logo11.bmp | ||
merge.fx | ||
psx-logo-null.bmp | ||
psx-logo9.bmp | ||
psx-logo11.bmp | ||
shadeboost.fx | ||
tfx.cl | ||
tfx.fx |