PCSX2 - The Playstation 2 Emulator
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cottonvibes 6775b8a5cc microVU:
- added microVU_Execution.inl
- dispatcher stuff is now recompiled with pcsx2's emitter instead of using inline asm, its cleaner than inline asm and its more portable since the asm won't have to be ported to GCC.
- lots of first-pass implementation for lower opcodes
- implemented documented branch behavior (first pass stuff only)
Note: theres some undocumented stuff branches do according to Nneeve's tests, but i won't implement those for now since 99% of games shouldn't need it, and according to the tests, the behavior seems kind-of random/erratic.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@948 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 19:45:27 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common microVU: 2009-04-10 19:45:27 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 microVU: 2009-04-10 19:45:27 +00:00
plugins GSdx: this should probably fix taking snapshots with dx9, also upped the version to .15, since the revision number has passed what the last release still had from the old repository. 2009-04-10 07:12:29 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00