mirror of https://github.com/PCSX2/pcsx2.git
507 lines
14 KiB
C++
507 lines
14 KiB
C++
/*
|
|
* Copyright (C) 2011-2011 Gregory hainaut
|
|
* Copyright (C) 2007-2009 Gabest
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#include "GSRendererOGL.h"
|
|
#include "GSRenderer.h"
|
|
|
|
|
|
GSRendererOGL::GSRendererOGL()
|
|
: GSRendererHW(new GSTextureCacheOGL(this))
|
|
{
|
|
m_logz = !!theApp.GetConfig("logz", 0);
|
|
m_fba = !!theApp.GetConfig("fba", 1);
|
|
UserHacks_AlphaHack = !!theApp.GetConfig("UserHacks_AlphaHack", 0) && !!theApp.GetConfig("UserHacks", 0);
|
|
UserHacks_WildHack = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_WildHack", 0) : 0;
|
|
UserHacks_AlphaStencil = !!theApp.GetConfig("UserHacks_AlphaStencil", 0) && !!theApp.GetConfig("UserHacks", 0);
|
|
m_pixelcenter = GSVector2(-0.5f, -0.5f);
|
|
|
|
UserHacks_TCOffset = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_TCOffset", 0) : 0;
|
|
UserHacks_TCO_x = (UserHacks_TCOffset & 0xFFFF) / -1000.0f;
|
|
UserHacks_TCO_y = ((UserHacks_TCOffset >> 16) & 0xFFFF) / -1000.0f;
|
|
}
|
|
|
|
bool GSRendererOGL::CreateDevice(GSDevice* dev)
|
|
{
|
|
if(!GSRenderer::CreateDevice(dev))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void GSRendererOGL::SetupIA()
|
|
{
|
|
GSDeviceOGL* dev = (GSDeviceOGL*)m_dev;
|
|
|
|
void* ptr = NULL;
|
|
|
|
dev->IASetVertexState();
|
|
|
|
if(dev->IAMapVertexBuffer(&ptr, sizeof(GSVertex), m_vertex.next))
|
|
{
|
|
GSVector4i::storent(ptr, m_vertex.buff, sizeof(GSVertex) * m_vertex.next);
|
|
|
|
if(UserHacks_WildHack && !isPackedUV_HackFlag)
|
|
{
|
|
GSVertex* RESTRICT d = (GSVertex*)ptr;
|
|
|
|
for(unsigned int i = 0; i < m_vertex.next; i++, d++)
|
|
if(PRIM->TME && PRIM->FST)
|
|
d->UV &= 0x3FEF3FEF;
|
|
}
|
|
|
|
dev->IAUnmapVertexBuffer();
|
|
}
|
|
|
|
dev->IASetIndexBuffer(m_index.buff, m_index.tail);
|
|
|
|
GLenum t;
|
|
|
|
switch(m_vt.m_primclass)
|
|
{
|
|
case GS_POINT_CLASS:
|
|
t = GL_POINTS;
|
|
break;
|
|
case GS_LINE_CLASS:
|
|
case GS_SPRITE_CLASS:
|
|
t = GL_LINES;
|
|
break;
|
|
case GS_TRIANGLE_CLASS:
|
|
t = GL_TRIANGLES;
|
|
break;
|
|
default:
|
|
__assume(0);
|
|
}
|
|
|
|
dev->IASetPrimitiveTopology(t);
|
|
}
|
|
|
|
|
|
void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex)
|
|
{
|
|
GSDrawingEnvironment& env = m_env;
|
|
GSDrawingContext* context = m_context;
|
|
|
|
const GSVector2i& rtsize = rt->GetSize();
|
|
const GSVector2& rtscale = rt->GetScale();
|
|
|
|
bool DATE = m_context->TEST.DATE && context->FRAME.PSM != PSM_PSMCT24;
|
|
|
|
//OGL GSTexture* rtcopy = NULL;
|
|
|
|
ASSERT(m_dev != NULL);
|
|
|
|
GSDeviceOGL* dev = (GSDeviceOGL*)m_dev;
|
|
|
|
if(DATE)
|
|
{
|
|
// Note at the moment OGL has always stencil. Rt can be disabled
|
|
if(dev->HasStencil())
|
|
{
|
|
GSVector4 s = GSVector4(rtscale.x / rtsize.x, rtscale.y / rtsize.y);
|
|
GSVector4 o = GSVector4(-1.0f, 1.0f);
|
|
|
|
GSVector4 src = ((m_vt.m_min.p.xyxy(m_vt.m_max.p) + o.xxyy()) * s.xyxy()).sat(o.zzyy());
|
|
GSVector4 dst = src * 2.0f + o.xxxx();
|
|
|
|
GSVertexPT1 vertices[] =
|
|
{
|
|
#if 0
|
|
{GSVector4(dst.x, -dst.y, 0.5f, 1.0f), GSVector2(src.x, src.y)},
|
|
{GSVector4(dst.z, -dst.y, 0.5f, 1.0f), GSVector2(src.z, src.y)},
|
|
{GSVector4(dst.x, -dst.w, 0.5f, 1.0f), GSVector2(src.x, src.w)},
|
|
{GSVector4(dst.z, -dst.w, 0.5f, 1.0f), GSVector2(src.z, src.w)},
|
|
#else
|
|
{GSVector4(dst.x, -dst.w, 0.5f, 1.0f), GSVector2(src.x, src.y)},
|
|
{GSVector4(dst.z, -dst.w, 0.5f, 1.0f), GSVector2(src.z, src.y)},
|
|
{GSVector4(dst.x, -dst.y, 0.5f, 1.0f), GSVector2(src.x, src.w)},
|
|
{GSVector4(dst.z, -dst.y, 0.5f, 1.0f), GSVector2(src.z, src.w)},
|
|
#endif
|
|
};
|
|
//fprintf(stderr, "DATE A:%fx%f B:%fx%f\n", dst.x, -dst.y, dst.z, -dst.w);
|
|
//fprintf(stderr, "DATE SR: %f %f %f %f\n", src.x, src.y, src.z, src.w);
|
|
//fprintf(stderr, "DATE offset: %f\n", o.x);
|
|
|
|
dev->SetupDATE(rt, ds, vertices, m_context->TEST.DATM);
|
|
}
|
|
else
|
|
{
|
|
//OGL rtcopy = dev->CreateRenderTarget(rtsize.x, rtsize.y, false, rt->GetFormat());
|
|
|
|
//OGL // I'll use VertexTrace when I consider it more trustworthy
|
|
|
|
//OGL dev->CopyRect(rt, rtcopy, GSVector4i(rtsize).zwxy());
|
|
}
|
|
}
|
|
|
|
//
|
|
|
|
dev->BeginScene();
|
|
|
|
// om
|
|
|
|
GSDeviceOGL::OMDepthStencilSelector om_dssel;
|
|
|
|
if(context->TEST.ZTE)
|
|
{
|
|
om_dssel.ztst = context->TEST.ZTST;
|
|
om_dssel.zwe = !context->ZBUF.ZMSK;
|
|
}
|
|
else
|
|
{
|
|
om_dssel.ztst = ZTST_ALWAYS;
|
|
}
|
|
|
|
if(m_fba)
|
|
{
|
|
om_dssel.fba = context->FBA.FBA;
|
|
}
|
|
|
|
GSDeviceOGL::OMBlendSelector om_bsel;
|
|
|
|
if(!IsOpaque())
|
|
{
|
|
om_bsel.abe = PRIM->ABE || PRIM->AA1 && m_vt.m_primclass == GS_LINE_CLASS;
|
|
|
|
om_bsel.a = context->ALPHA.A;
|
|
om_bsel.b = context->ALPHA.B;
|
|
om_bsel.c = context->ALPHA.C;
|
|
om_bsel.d = context->ALPHA.D;
|
|
|
|
if(env.PABE.PABE)
|
|
{
|
|
if(om_bsel.a == 0 && om_bsel.b == 1 && om_bsel.c == 0 && om_bsel.d == 1)
|
|
{
|
|
// this works because with PABE alpha blending is on when alpha >= 0x80, but since the pixel shader
|
|
// cannot output anything over 0x80 (== 1.0) blending with 0x80 or turning it off gives the same result
|
|
|
|
om_bsel.abe = 0;
|
|
}
|
|
else
|
|
{
|
|
//Breath of Fire Dragon Quarter triggers this in battles. Graphics are fine though.
|
|
//ASSERT(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
om_bsel.wrgba = ~GSVector4i::load((int)context->FRAME.FBMSK).eq8(GSVector4i::xffffffff()).mask();
|
|
|
|
// vs
|
|
|
|
GSDeviceOGL::VSSelector vs_sel;
|
|
|
|
vs_sel.tme = PRIM->TME;
|
|
vs_sel.fst = PRIM->FST;
|
|
//vs_sel.logz = dev->HasDepth32() ? 0 : m_logz ? 1 : 0;
|
|
vs_sel.logz = m_logz ? 1 : 0;
|
|
//OGL vs_sel.rtcopy = !!rtcopy;
|
|
vs_sel.rtcopy = false;
|
|
|
|
// The real GS appears to do no masking based on the Z buffer format and writing larger Z values
|
|
// than the buffer supports seems to be an error condition on the real GS, causing it to crash.
|
|
// We are probably receiving bad coordinates from VU1 in these cases.
|
|
|
|
if(om_dssel.ztst >= ZTST_ALWAYS && om_dssel.zwe)
|
|
{
|
|
if(context->ZBUF.PSM == PSM_PSMZ24)
|
|
{
|
|
if(m_vt.m_max.p.z > 0xffffff)
|
|
{
|
|
ASSERT(m_vt.m_min.p.z > 0xffffff);
|
|
// Fixme :Following conditional fixes some dialog frame in Wild Arms 3, but may not be what was intended.
|
|
if (m_vt.m_min.p.z > 0xffffff)
|
|
{
|
|
vs_sel.bppz = 1;
|
|
om_dssel.ztst = ZTST_ALWAYS;
|
|
}
|
|
}
|
|
}
|
|
else if(context->ZBUF.PSM == PSM_PSMZ16 || context->ZBUF.PSM == PSM_PSMZ16S)
|
|
{
|
|
if(m_vt.m_max.p.z > 0xffff)
|
|
{
|
|
ASSERT(m_vt.m_min.p.z > 0xffff); // sfex capcom logo
|
|
// Fixme : Same as above, I guess.
|
|
if (m_vt.m_min.p.z > 0xffff)
|
|
{
|
|
vs_sel.bppz = 2;
|
|
om_dssel.ztst = ZTST_ALWAYS;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// FIXME Opengl support half pixel center (as dx10). Code could be easier!!!
|
|
GSDeviceOGL::VSConstantBuffer vs_cb;
|
|
|
|
float sx = 2.0f * rtscale.x / (rtsize.x << 4);
|
|
float sy = 2.0f * rtscale.y / (rtsize.y << 4);
|
|
float ox = (float)(int)context->XYOFFSET.OFX;
|
|
float oy = (float)(int)context->XYOFFSET.OFY;
|
|
float ox2 = 2.0f * m_pixelcenter.x / rtsize.x;
|
|
float oy2 = 2.0f * m_pixelcenter.y / rtsize.y;
|
|
|
|
//This hack subtracts around half a pixel from OFX and OFY. (Cannot do this directly,
|
|
//because DX10 and DX9 have a different pixel center.)
|
|
//
|
|
//The resulting shifted output aligns better with common blending / corona / blurring effects,
|
|
//but introduces a few bad pixels on the edges.
|
|
|
|
if(rt->LikelyOffset)
|
|
{
|
|
// DX9 has pixelcenter set to 0.0, so give it some value here
|
|
|
|
if(m_pixelcenter.x == 0 && m_pixelcenter.y == 0) { ox2 = -0.0003f; oy2 = -0.0003f; }
|
|
|
|
ox2 *= rt->OffsetHack_modx;
|
|
oy2 *= rt->OffsetHack_mody;
|
|
}
|
|
|
|
vs_cb.VertexScale = GSVector4(sx, -sy, ldexpf(1, -32), 0.0f);
|
|
vs_cb.VertexOffset = GSVector4(ox * sx + ox2 + 1, -(oy * sy + oy2 + 1), 0.0f, -1.0f);
|
|
// END of FIXME
|
|
|
|
// gs
|
|
|
|
GSDeviceOGL::GSSelector gs_sel;
|
|
|
|
gs_sel.iip = PRIM->IIP;
|
|
gs_sel.prim = m_vt.m_primclass;
|
|
|
|
// ps
|
|
|
|
GSDeviceOGL::PSSelector ps_sel;
|
|
GSDeviceOGL::PSSamplerSelector ps_ssel;
|
|
GSDeviceOGL::PSConstantBuffer ps_cb;
|
|
|
|
if(DATE)
|
|
{
|
|
if(dev->HasStencil())
|
|
{
|
|
om_dssel.date = 1;
|
|
}
|
|
else
|
|
{
|
|
ps_sel.date = 1 + context->TEST.DATM;
|
|
}
|
|
}
|
|
|
|
if(env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
|
|
{
|
|
ps_sel.colclip = 1;
|
|
}
|
|
|
|
ps_sel.clr1 = om_bsel.IsCLR1();
|
|
ps_sel.fba = context->FBA.FBA;
|
|
ps_sel.aout = context->FRAME.PSM == PSM_PSMCT16 || context->FRAME.PSM == PSM_PSMCT16S || (context->FRAME.FBMSK & 0xff000000) == 0x7f000000 ? 1 : 0;
|
|
|
|
if(UserHacks_AlphaHack) ps_sel.aout = 1;
|
|
|
|
if(PRIM->FGE)
|
|
{
|
|
ps_sel.fog = 1;
|
|
|
|
ps_cb.FogColor_AREF = GSVector4::rgba32(env.FOGCOL.u32[0]) / 255;
|
|
}
|
|
|
|
if(context->TEST.ATE)
|
|
ps_sel.atst = context->TEST.ATST;
|
|
else
|
|
ps_sel.atst = ATST_ALWAYS;
|
|
|
|
if (context->TEST.ATE && context->TEST.ATST > 1)
|
|
ps_cb.FogColor_AREF.a = (float)context->TEST.AREF;
|
|
|
|
// Destination alpha pseudo stencil hack: use a stencil operation combined with an alpha test
|
|
// to only draw pixels which would cause the destination alpha test to fail in the future once.
|
|
// Unfortunately this also means only drawing those pixels at all, which is why this is a hack.
|
|
// The interaction with FBA in D3D9 is probably less than ideal.
|
|
if (UserHacks_AlphaStencil && DATE && dev->HasStencil() && om_bsel.wa && (!context->TEST.ATE || context->TEST.ATST == 1))
|
|
{
|
|
if (!context->FBA.FBA)
|
|
{
|
|
if (context->TEST.DATM == 0)
|
|
ps_sel.atst = 5; // >=
|
|
else
|
|
ps_sel.atst = 2; // <
|
|
ps_cb.FogColor_AREF.a = (float)0x80;
|
|
}
|
|
if (!(context->FBA.FBA && context->TEST.DATM == 1))
|
|
om_dssel.alpha_stencil = 1;
|
|
}
|
|
|
|
if(tex)
|
|
{
|
|
const GSLocalMemory::psm_t &psm = GSLocalMemory::m_psm[context->TEX0.PSM];
|
|
const GSLocalMemory::psm_t &cpsm = psm.pal > 0 ? GSLocalMemory::m_psm[context->TEX0.CPSM] : psm;
|
|
bool bilinear = m_filter == 2 ? m_vt.IsLinear() : m_filter != 0;
|
|
bool simple_sample = !tex->m_palette && cpsm.fmt == 0 && context->CLAMP.WMS < 3 && context->CLAMP.WMT < 3;
|
|
|
|
ps_sel.wms = context->CLAMP.WMS;
|
|
ps_sel.wmt = context->CLAMP.WMT;
|
|
ps_sel.fmt = tex->m_palette ? cpsm.fmt | 4 : cpsm.fmt;
|
|
ps_sel.aem = env.TEXA.AEM;
|
|
ps_sel.tfx = context->TEX0.TFX;
|
|
ps_sel.tcc = context->TEX0.TCC;
|
|
ps_sel.ltf = bilinear && !simple_sample;
|
|
ps_sel.rt = tex->m_target;
|
|
ps_sel.spritehack = tex->m_spritehack_t;
|
|
ps_sel.point_sampler = !(bilinear && simple_sample);
|
|
|
|
int w = tex->m_texture->GetWidth();
|
|
int h = tex->m_texture->GetHeight();
|
|
|
|
int tw = (int)(1 << context->TEX0.TW);
|
|
int th = (int)(1 << context->TEX0.TH);
|
|
|
|
GSVector4 WH(tw, th, w, h);
|
|
|
|
if(PRIM->FST)
|
|
{
|
|
vs_cb.TextureScale = GSVector4(1.0f / 16) / WH.xyxy();
|
|
//Maybe better?
|
|
//vs_cb.TextureScale = GSVector4(1.0f / 16) * GSVector4(tex->m_texture->GetScale()).xyxy() / WH.zwzw();
|
|
ps_sel.fst = 1;
|
|
}
|
|
|
|
ps_cb.WH = WH;
|
|
ps_cb.HalfTexel = GSVector4(-0.5f, 0.5f).xxyy() / WH.zwzw();
|
|
ps_cb.MskFix = GSVector4i(context->CLAMP.MINU, context->CLAMP.MINV, context->CLAMP.MAXU, context->CLAMP.MAXV);
|
|
|
|
// TC Offset Hack
|
|
ps_sel.tcoffsethack = !!UserHacks_TCOffset;
|
|
ps_cb.TC_OffsetHack = GSVector4(UserHacks_TCO_x, UserHacks_TCO_y).xyxy() / WH.xyxy();
|
|
|
|
GSVector4 clamp(ps_cb.MskFix);
|
|
GSVector4 ta(env.TEXA & GSVector4i::x000000ff());
|
|
|
|
ps_cb.MinMax = clamp / WH.xyxy();
|
|
ps_cb.MinF_TA = (clamp + 0.5f).xyxy(ta) / WH.xyxy(GSVector4(255, 255));
|
|
|
|
ps_ssel.tau = (context->CLAMP.WMS + 3) >> 1;
|
|
ps_ssel.tav = (context->CLAMP.WMT + 3) >> 1;
|
|
ps_ssel.ltf = bilinear && simple_sample;
|
|
}
|
|
else
|
|
{
|
|
ps_sel.tfx = 4;
|
|
}
|
|
|
|
// rs
|
|
|
|
GSVector4i scissor = GSVector4i(GSVector4(rtscale).xyxy() * context->scissor.in).rintersect(GSVector4i(rtsize).zwxy());
|
|
|
|
dev->OMSetRenderTargets(rt, ds, &scissor);
|
|
dev->PSSetShaderResource(0, tex ? tex->m_texture : NULL);
|
|
dev->PSSetShaderResource(1, tex ? tex->m_palette : NULL);
|
|
//OGL dev->PSSetShaderResource(2, rtcopy);
|
|
|
|
uint8 afix = context->ALPHA.FIX;
|
|
|
|
SetupIA();
|
|
|
|
dev->SetupOM(om_dssel, om_bsel, afix);
|
|
dev->SetupVS(vs_sel, &vs_cb);
|
|
dev->SetupGS(gs_sel);
|
|
dev->SetupPS(ps_sel, &ps_cb, ps_ssel);
|
|
|
|
// draw
|
|
|
|
if(context->TEST.DoFirstPass())
|
|
{
|
|
dev->DrawIndexedPrimitive();
|
|
|
|
if (env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
|
|
{
|
|
GSDeviceOGL::OMBlendSelector om_bselneg(om_bsel);
|
|
GSDeviceOGL::PSSelector ps_selneg(ps_sel);
|
|
|
|
om_bselneg.negative = 1;
|
|
ps_selneg.colclip = 2;
|
|
|
|
dev->SetupOM(om_dssel, om_bselneg, afix);
|
|
dev->SetupPS(ps_selneg, &ps_cb, ps_ssel);
|
|
|
|
dev->DrawIndexedPrimitive();
|
|
dev->SetupOM(om_dssel, om_bsel, afix);
|
|
}
|
|
}
|
|
|
|
if(context->TEST.DoSecondPass())
|
|
{
|
|
ASSERT(!env.PABE.PABE);
|
|
|
|
static const uint32 iatst[] = {1, 0, 5, 6, 7, 2, 3, 4};
|
|
|
|
ps_sel.atst = iatst[ps_sel.atst];
|
|
|
|
dev->SetupPS(ps_sel, &ps_cb, ps_ssel);
|
|
|
|
bool z = om_dssel.zwe;
|
|
bool r = om_bsel.wr;
|
|
bool g = om_bsel.wg;
|
|
bool b = om_bsel.wb;
|
|
bool a = om_bsel.wa;
|
|
|
|
switch(context->TEST.AFAIL)
|
|
{
|
|
case 0: z = r = g = b = a = false; break; // none
|
|
case 1: z = false; break; // rgba
|
|
case 2: r = g = b = a = false; break; // z
|
|
case 3: z = a = false; break; // rgb
|
|
default: __assume(0);
|
|
}
|
|
|
|
if(z || r || g || b || a)
|
|
{
|
|
om_dssel.zwe = z;
|
|
om_bsel.wr = r;
|
|
om_bsel.wg = g;
|
|
om_bsel.wb = b;
|
|
om_bsel.wa = a;
|
|
|
|
dev->SetupOM(om_dssel, om_bsel, afix);
|
|
|
|
dev->DrawIndexedPrimitive();
|
|
|
|
if (env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
|
|
{
|
|
GSDeviceOGL::OMBlendSelector om_bselneg(om_bsel);
|
|
GSDeviceOGL::PSSelector ps_selneg(ps_sel);
|
|
|
|
om_bselneg.negative = 1;
|
|
ps_selneg.colclip = 2;
|
|
|
|
dev->SetupOM(om_dssel, om_bselneg, afix);
|
|
dev->SetupPS(ps_selneg, &ps_cb, ps_ssel);
|
|
|
|
dev->DrawIndexedPrimitive();
|
|
}
|
|
}
|
|
}
|
|
|
|
dev->EndScene();
|
|
|
|
//OGL dev->Recycle(rtcopy);
|
|
|
|
if(om_dssel.fba) UpdateFBA(rt);
|
|
}
|