mirror of https://github.com/PCSX2/pcsx2.git
![]() It fixes the bad light on Silent Hill with the SW renderer. Full story if Q is NaN, m_vt.m_eq.q becomes wrongly true /Q will wrongly be optimized in the "Vertex Shader" of the SW Note: Add an assert for the STQ handler Code path is quite hot so no need to add extra check for nothing |
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.. | ||
Langs | ||
cheats | ||
docs | ||
shaders | ||
.gitignore | ||
GameIndex.dbf | ||
PCSX2-linux.sh | ||
PCSX2_keys.ini.default | ||
cheats_ws.zip | ||
portable.ini | ||
run_spu2_replay.cmd |