pcsx2/plugins/GSdx/GSRendererHW9.h

66 lines
1.7 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSRendererHW.h"
#include "GSVertexHW.h"
#include "GSTextureCache9.h"
#include "GSTextureFX9.h"
class GSRendererHW9 : public GSRendererHW<GSDevice9, GSVertexHW9, GSTextureCache9>
{
typedef GSDevice9 Device;
typedef GSVertexHW9 Vertex;
typedef GSTextureCache9 TextureCache;
bool WrapZ(float maxz);
protected:
GSTextureFX9 m_tfx;
bool m_logz;
void Draw(int prim, Texture& rt, Texture& ds, GSTextureCache<Device>::GSTexture* tex);
struct
{
Direct3DDepthStencilState9 dss;
Direct3DBlendState9 bs;
} m_date;
struct
{
bool enabled;
Direct3DDepthStencilState9 dss;
Direct3DBlendState9 bs;
} m_fba;
void SetupDATE(Texture& rt, Texture& ds);
void UpdateFBA(Texture& rt);
public:
GSRendererHW9(uint8* base, bool mt, void (*irq)(), const GSRendererSettings& rs);
bool Create(const string& title);
template<uint32 prim, uint32 tme, uint32 fst> void VertexKick(bool skip);
};