mirror of https://github.com/PCSX2/pcsx2.git
71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GPUState.h"
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#include "GSRasterizer.h"
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#include "GPUScanlineEnvironment.h"
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#include "GPUSetupPrimCodeGenerator.h"
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#include "GPUDrawScanlineCodeGenerator.h"
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#include "GSAlignedClass.h"
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class GPUDrawScanline : public GSAlignedClass<16>, public IDrawScanline
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{
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GPUScanlineEnvironment m_env;
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//
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class GPUSetupPrimMap : public GSCodeGeneratorFunctionMap<GPUSetupPrimCodeGenerator, uint32, SetupPrimStaticPtr>
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{
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GPUScanlineEnvironment& m_env;
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public:
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GPUSetupPrimMap(GPUScanlineEnvironment& env);
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GPUSetupPrimCodeGenerator* Create(uint32 key, void* ptr, size_t maxsize);
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} m_sp;
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//
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class GPUDrawScanlineMap : public GSCodeGeneratorFunctionMap<GPUDrawScanlineCodeGenerator, uint32, DrawScanlineStaticPtr>
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{
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GPUScanlineEnvironment& m_env;
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public:
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GPUDrawScanlineMap(GPUScanlineEnvironment& env);
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GPUDrawScanlineCodeGenerator* Create(uint32 key, void* ptr, size_t maxsize);
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} m_ds;
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protected:
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GPUState* m_state;
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int m_id;
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public:
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GPUDrawScanline(GPUState* state, int id);
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virtual ~GPUDrawScanline();
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// IDrawScanline
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void BeginDraw(const GSRasterizerData* data, Functions* f);
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void EndDraw(const GSRasterizerStats& stats);
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void PrintStats() {m_ds.PrintStats();}
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};
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