mirror of https://github.com/PCSX2/pcsx2.git
217 lines
4.2 KiB
C++
217 lines
4.2 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "StdAfx.h"
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#include "GSDevice.h"
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GSDevice::GSDevice()
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: m_hWnd(NULL)
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, m_backbuffer(NULL)
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, m_merge(NULL)
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, m_weavebob(NULL)
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, m_blend(NULL)
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, m_1x1(NULL)
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{
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}
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GSDevice::~GSDevice()
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{
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}
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bool GSDevice::Create(HWND hWnd, bool vsync)
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{
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m_hWnd = hWnd;
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m_vsync = vsync;
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return true;
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}
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bool GSDevice::Reset(int w, int h, bool fs)
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{
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for(list<GSTexture*>::iterator i = m_pool.begin(); i != m_pool.end(); i++)
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{
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delete *i;
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}
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m_pool.clear();
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delete m_backbuffer;
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delete m_merge;
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delete m_weavebob;
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delete m_blend;
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delete m_1x1;
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m_backbuffer = NULL;
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m_merge = NULL;
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m_weavebob = NULL;
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m_blend = NULL;
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m_1x1 = NULL;
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m_current = NULL; // current is special, points to other textures, no need to delete
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return true;
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}
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void GSDevice::Present(const GSVector4i& r, int shader)
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{
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GSVector4i cr;
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GetClientRect(m_hWnd, cr);
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if(m_backbuffer->GetWidth() != cr.width() || m_backbuffer->GetHeight() != cr.height())
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{
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Reset(cr.width(), cr.height(), false);
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}
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ClearRenderTarget(m_backbuffer, 0);
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if(m_current)
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{
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static int s_shader[3] = {0, 5, 6}; // FIXME
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StretchRect(m_current, m_backbuffer, GSVector4(r), s_shader[shader]);
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}
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Flip();
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}
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GSTexture* GSDevice::Fetch(int type, int w, int h, int format)
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{
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GSVector2i size(w, h);
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for(list<GSTexture*>::iterator i = m_pool.begin(); i != m_pool.end(); i++)
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{
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GSTexture* t = *i;
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if(t->GetType() == type && t->GetFormat() == format && t->GetSize() == size)
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{
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m_pool.erase(i);
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return t;
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}
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}
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return Create(type, w, h, format);
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}
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void GSDevice::Recycle(GSTexture* t)
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{
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if(t)
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{
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m_pool.push_front(t);
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while(m_pool.size() > 200)
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{
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delete m_pool.back();
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m_pool.pop_back();
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}
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}
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}
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GSTexture* GSDevice::CreateRenderTarget(int w, int h, int format)
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{
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return Fetch(GSTexture::RenderTarget, w, h, format);
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}
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GSTexture* GSDevice::CreateDepthStencil(int w, int h, int format)
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{
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return Fetch(GSTexture::DepthStencil, w, h, format);
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}
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GSTexture* GSDevice::CreateTexture(int w, int h, int format)
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{
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return Fetch(GSTexture::Texture, w, h, format);
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}
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GSTexture* GSDevice::CreateOffscreen(int w, int h, int format)
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{
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return Fetch(GSTexture::Offscreen, w, h, format);
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}
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void GSDevice::StretchRect(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader, bool linear)
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{
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StretchRect(st, GSVector4(0, 0, 1, 1), dt, dr, shader, linear);
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}
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GSTexture* GSDevice::GetCurrent()
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{
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return m_current;
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}
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void GSDevice::Merge(GSTexture* st[2], GSVector4* sr, GSVector4* dr, const GSVector2i& fs, bool slbg, bool mmod, const GSVector4& c)
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{
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if(!m_merge || !(m_merge->GetSize() == fs))
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{
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m_merge = CreateRenderTarget(fs.x, fs.y);
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}
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// TODO: m_1x1
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DoMerge(st, sr, dr, m_merge, slbg, mmod, c);
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m_current = m_merge;
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}
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bool GSDevice::Interlace(const GSVector2i& ds, int field, int mode, float yoffset)
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{
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if(!m_weavebob || !(m_weavebob->GetSize() == ds))
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{
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m_weavebob = CreateRenderTarget(ds.x, ds.y);
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}
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if(mode == 0 || mode == 2) // weave or blend
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{
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// weave first
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DoInterlace(m_merge, m_weavebob, field, false, 0);
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if(mode == 2)
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{
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// blend
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if(!m_blend || !(m_blend->GetSize() == ds))
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{
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m_blend = CreateRenderTarget(ds.x, ds.y);
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}
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DoInterlace(m_weavebob, m_blend, 2, false, 0);
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m_current = m_blend;
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}
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else
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{
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m_current = m_weavebob;
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}
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}
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else if(mode == 1) // bob
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{
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DoInterlace(m_merge, m_weavebob, 3, true, yoffset * field);
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m_current = m_weavebob;
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}
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else
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{
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m_current = m_merge;
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}
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return true;
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} |