PCSX2 - The Playstation 2 Emulator
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arcum42 65a1ef18c8 Linux: Commit the latest aR5900-32.S patch, and a few Linux Gui changes.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@667 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:40 +02:00
bin updated Playground readme, and added some snapshots taken by bositman which i will add to the main page. 2016-05-24 22:40:37 +02:00
common Made several modifications to the MTGS and Threading portions of Pcsx2. This should fix some problems in select games that use VIF FIFO 1 (downloads data from GS to EE, forcing an MTGS stall), and should also fix occasional MTGS freezeups during emulation init/exit. MTGS uses pthread's semaphores now instead of pthread_cond (Which as it turns out isn't really doing what I thought it should do). The semaphores are faster and more stable, so it's a win-win. :) 2016-05-24 22:40:39 +02:00
pcsx2 Linux: Commit the latest aR5900-32.S patch, and a few Linux Gui changes. 2016-05-24 22:40:40 +02:00
plugins Linux: Bring in changes from various patches, and get it compiling again. 2016-05-24 22:40:39 +02:00
build.sh Linux: Bring in changes from various patches, and get it compiling again. 2016-05-24 22:40:39 +02:00
fetch.sh Fix a bunch of compilation errors in Linux. (It still doesn't compile, but I wanted to commit these before more changes are made...) 2016-05-24 22:40:31 +02:00
pcsx2_2008.sln Made some significant optimizations to VTLB. Between this and the last couple revision opts, VTLB is now as fast or faster than VM builds (with many more potential optimizations in the queue!). 2016-05-24 22:40:39 +02:00
pcsx2_suite_2008.sln Made some significant optimizations to VTLB. Between this and the last couple revision opts, VTLB is now as fast or faster than VM builds (with many more potential optimizations in the queue!). 2016-05-24 22:40:39 +02:00