mirror of https://github.com/PCSX2/pcsx2.git
184 lines
5.8 KiB
C++
184 lines
5.8 KiB
C++
/* Pcsx2 - Pc Ps2 Emulator
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* Copyright (C) 2002-2009 Pcsx2 Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <wx/wx.h>
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#include <wx/image.h>
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#include <wx/docview.h>
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#include "App.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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class MainEmuFrame: public wxFrame
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{
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public:
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MainEmuFrame(wxWindow* parent, int id, const wxString& title, const wxPoint& pos=wxDefaultPosition, const wxSize& size=wxDefaultSize, long style=wxDEFAULT_FRAME_STYLE);
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void OnLogBoxHidden();
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protected:
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enum Identifiers
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{
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// Main Menu Section
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Menu_Run = 1,
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Menu_Config, // General config, plus non audio/video plugins.
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Menu_Video, // Video options filled in by GS plugin
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Menu_Audio, // audio options filled in by SPU2 plugin
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Menu_Misc, // Misc options and help!
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// Run SubSection
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Menu_BootIsoFast = 20, // Opens Recent Files sub-menu, and boots selected iso using QuickBoot
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Menu_BootIso, // Opens Recent Files sub-menu, and boots selected iso using FullBoot
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Menu_IsoBrowse, // sub-menu opened up by BootIso
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Menu_BootQuickCDVD, // opens a submenu filled by CDVD plugin (usually list of drives)
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Menu_BootFullCDVD, // opens a submenu filled by CDVD plugin (usually list of drives)
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Menu_RunWithoutDisc, // used to enter the bios (subs in cdvdnull)
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Menu_RunELF,
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Menu_SuspendExec, // suspends active emulation
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Menu_ResumeExec, // restores active emulation
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Menu_Reset, // Issues a complete reset.
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Menu_States, // Opens states submenu
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Menu_Run_Exit = wxID_EXIT,
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Menu_State_Load = 40,
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Menu_State_LoadOther,
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Menu_State_Load01, // first of many load slots
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Menu_State_Save = 60,
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Menu_State_SaveOther,
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Menu_State_Save01, // first of many save slots
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// Config Subsection
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Menu_SelectPlugins = 100,
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Menu_Config_CDVD,
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Menu_Config_DEV9,
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Menu_Config_USB,
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Menu_Config_FireWire,
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Menu_Config_Settings,
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Menu_Config_Memcards,
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Menu_Config_SpeedHacks,
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Menu_Config_Gamefixes,
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Menu_Config_Patches,
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// Video Subsection
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// Top items are Pcsx2-controlled. GS plugin items are inserted beneath.
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Menu_Video_Basics = 200, // includes frame timings and skippings settings
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Menu_Video_Advanced, // inserted at the bottom of the menu
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Menu_GS_Custom1 = 210, // start index for GS custom entries (valid up to 299)
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Menu_GS_CustomMax = 299,
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// Audio subsection
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// Top items are Pcsx2-controlled. SPU2 plugin items are inserted beneath.
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// [no items at this time]
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Menu_Audio_Advanced = 300, // inserted at the bottom of the menu
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Menu_Audio_Custom1 = 310,
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Menu_Audio_CustomMax = 399,
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// Controller subsection
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// Top items are Pcsx2-controlled. Pad plugin items are inserted beneath.
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// [no items at this time]
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Menu_Pad_Advanced = 400,
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Menu_Pad_Custom1 = 410,
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Menu_Pad_CustomMax = 499,
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// Miscellaneous Menu! (Misc)
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Menu_About = wxID_ABOUT,
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Menu_Website = 500, // Visit our awesome website!
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Menu_Profiler, // Enable profiler
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Menu_Console, // Enable console
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Menu_Patches,
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// Debug Subsection
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Menu_Debug_Open = 600, // opens the debugger window / starts a debug session
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Menu_Debug_MemoryDump,
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Menu_Debug_Logging, // dialog for selection additional log options
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Menu_Languages,
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// Language Menu
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// (Updated entirely dynamically, all values from range 1000 onward are reserved for languages)
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Menu_Language_Start = 1000
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};
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wxMenu* MakeStatesSubMenu( int baseid ) const;
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wxMenu* MakeStatesMenu();
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wxMenu* MakeLanguagesMenu() const;
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wxMenu* MakeIsoMenu();
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wxMenu* MakeCdvdMenu();
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void PopulateVideoMenu();
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void PopulateAudioMenu();
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void PopulatePadMenu();
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void ConnectMenus();
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protected:
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wxStatusBar& m_statusbar;
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wxStaticBitmap m_background;
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wxMenuBar& m_menubar;
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wxMenu& m_menuRun;
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wxMenu& m_menuConfig;
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wxMenu& m_menuMisc;
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wxMenu& m_menuDebug;
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wxMenu& m_menuVideo;
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wxMenu& m_menuAudio;
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wxMenu& m_menuPad;
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wxMenu& m_LoadStatesSubmenu;
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wxMenu& m_SaveStatesSubmenu;
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wxMenuItem& m_MenuItem_Console;
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//////////////////////////////////////////////////////////////////////////////////////////
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// Menu Options for the Main Window! :D
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protected:
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void OnCloseWindow(wxCloseEvent& evt);
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void OnMoveAround( wxMoveEvent& evt );
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void Menu_ConfigSettings_Click(wxCommandEvent &event);
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void Menu_RunWithoutDisc_Click(wxCommandEvent &event);
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void Menu_IsoBrowse_Click(wxCommandEvent &event);
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void Menu_IsoRecent_Click(wxCommandEvent &event);
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void Menu_OpenELF_Click(wxCommandEvent &event);
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void Menu_LoadStateOther_Click(wxCommandEvent &event);
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void Menu_SaveStateOther_Click(wxCommandEvent &event);
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void Menu_Exit_Click(wxCommandEvent &event);
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void Menu_Suspend_Click(wxCommandEvent &event);
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void Menu_Resume_Click(wxCommandEvent &event);
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void Menu_Reset_Click(wxCommandEvent &event);
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void Menu_Gamefixes_Click( wxCommandEvent& event );
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void Menu_Speedhacks_Click( wxCommandEvent& event );
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void Menu_Debug_Open_Click(wxCommandEvent &event);
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void Menu_Debug_MemoryDump_Click(wxCommandEvent &event);
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void Menu_Debug_Logging_Click(wxCommandEvent &event);
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void Menu_ShowConsole(wxCommandEvent &event);
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void Menu_ShowAboutBox(wxCommandEvent &event);
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};
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