mirror of https://github.com/PCSX2/pcsx2.git
64f783410e
* preliminary work for GL4.4 extensions (ARB_clear_texture & ARB_multi_bind). Disabled until I got a 4.4 driver Note: I plan also to use ARB_buffer_storage * compute texture gl option in the constructor (avoid a couple of swith case) * redo texture unit management. Unit 0-2 for shaders, Unit 3 for texture operations. MultiBind will allow to bind shader input without disturbing texture binding points. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5711 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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CDVDiso | ||
CDVDisoEFP | ||
CDVDlinuz | ||
CDVDnull | ||
CDVDolio | ||
CDVDpeops | ||
FWnull | ||
GSdx | ||
GSnull | ||
LilyPad | ||
PadNull | ||
PeopsSPU2 | ||
SPU2null | ||
SSSPSXPAD | ||
USBnull | ||
USBqemu | ||
cdvdGigaherz/src | ||
dev9ghzdrk | ||
dev9null | ||
onepad | ||
spu2-x | ||
xpad | ||
zerogs | ||
zerospu2 | ||
zzogl-pg/opengl | ||
zzogl-pg-cg/opengl | ||
CMakeLists.txt |