pcsx2/plugins/GSdx/Renderers
lightningterror 2827394f3c gsdx-hw: Disable half screen TS fix for Xenosaga 3.
Xenosaga handles the half bottom as an vertex offset instead of a buffer
offset which does the effect twice.
Half bottom won't trigger a cache miss that skip the draw because it is
still the normal buffer but with a vertices offset.

Issue #3147
2019-11-28 00:04:15 +01:00
..
Common gsdx-osd: Ensure we set proper data for osd options. 2019-07-16 23:42:34 +02:00
DX11 gsdx-d3d11: Fetch the texture PSM format rather than the context format in texture sampler. 2019-10-21 23:23:22 +02:00
HW gsdx-hw: Disable half screen TS fix for Xenosaga 3. 2019-11-28 00:04:15 +01:00
Null GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time. 2019-06-13 13:25:46 +02:00
OpenCL gsdx-ocl: Fix some compile warnings. 2019-03-12 02:36:49 +01:00
OpenGL gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. (#3100) 2019-10-03 15:50:19 +02:00
SW GSdx: Fix mipmap SSE2 code for linear mipmap nearest filter. (#3064) 2019-08-16 09:03:05 +01:00