mirror of https://github.com/PCSX2/pcsx2.git
420 lines
8.6 KiB
C++
420 lines
8.6 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GSDevice.h"
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GSDevice::GSDevice()
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: m_wnd()
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, m_vsync(false)
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, m_rbswapped(false)
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, m_backbuffer(NULL)
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, m_merge(NULL)
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, m_weavebob(NULL)
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, m_blend(NULL)
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, m_target_tmp(NULL)
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, m_current(NULL)
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, m_frame(0)
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{
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memset(&m_vertex, 0, sizeof(m_vertex));
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memset(&m_index, 0, sizeof(m_index));
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m_linear_present = theApp.GetConfigB("linear_present");
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}
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GSDevice::~GSDevice()
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{
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for(auto t : m_pool) delete t;
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delete m_backbuffer;
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delete m_merge;
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delete m_weavebob;
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delete m_blend;
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delete m_target_tmp;
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}
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bool GSDevice::Create(const std::shared_ptr<GSWnd>& wnd)
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{
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m_wnd = wnd;
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return true;
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}
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bool GSDevice::Reset(int w, int h)
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{
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for(auto t : m_pool) delete t;
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m_pool.clear();
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delete m_backbuffer;
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delete m_merge;
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delete m_weavebob;
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delete m_blend;
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delete m_target_tmp;
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m_backbuffer = NULL;
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m_merge = NULL;
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m_weavebob = NULL;
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m_blend = NULL;
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m_target_tmp = NULL;
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m_current = NULL; // current is special, points to other textures, no need to delete
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return m_wnd != NULL;
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}
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void GSDevice::Present(const GSVector4i& r, int shader)
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{
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GSVector4i cr = m_wnd->GetClientRect();
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int w = std::max<int>(cr.width(), 1);
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int h = std::max<int>(cr.height(), 1);
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if(!m_backbuffer || m_backbuffer->GetWidth() != w || m_backbuffer->GetHeight() != h)
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{
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if(!Reset(w, h))
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{
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return;
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}
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}
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GL_PUSH("Present");
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// FIXME is it mandatory, it could be slow
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ClearRenderTarget(m_backbuffer, 0);
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if(m_current)
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{
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static int s_shader[5] = {ShaderConvert_COPY, ShaderConvert_SCANLINE,
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ShaderConvert_DIAGONAL_FILTER, ShaderConvert_TRIANGULAR_FILTER,
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ShaderConvert_COMPLEX_FILTER}; // FIXME
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Present(m_current, m_backbuffer, GSVector4(r), s_shader[shader]);
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RenderOsd(m_backbuffer);
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}
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Flip();
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}
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void GSDevice::Present(GSTexture* sTex, GSTexture* dTex, const GSVector4& dRect, int shader)
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{
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StretchRect(sTex, dTex, dRect, shader, m_linear_present);
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}
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GSTexture* GSDevice::FetchSurface(int type, int w, int h, int format)
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{
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const GSVector2i size(w, h);
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for(auto i = m_pool.begin(); i != m_pool.end(); ++i)
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{
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GSTexture* t = *i;
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if(t->GetType() == type && t->GetFormat() == format && t->GetSize() == size)
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{
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m_pool.erase(i);
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return t;
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}
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}
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return CreateSurface(type, w, h, format);
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}
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void GSDevice::PrintMemoryUsage()
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{
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#ifdef ENABLE_OGL_DEBUG
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uint32 pool = 0;
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for(auto t : m_pool)
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{
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if (t)
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pool += t->GetMemUsage();
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}
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GL_PERF("MEM: Surface Pool %dMB", pool >> 20u);
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#endif
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}
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void GSDevice::EndScene()
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{
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m_vertex.start += m_vertex.count;
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m_vertex.count = 0;
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m_index.start += m_index.count;
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m_index.count = 0;
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}
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void GSDevice::Recycle(GSTexture* t)
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{
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if(t)
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{
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t->last_frame_used = m_frame;
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m_pool.push_front(t);
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//printf("%d\n",m_pool.size());
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while(m_pool.size() > 300)
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{
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delete m_pool.back();
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m_pool.pop_back();
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}
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}
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}
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void GSDevice::AgePool()
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{
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m_frame++;
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while(m_pool.size() > 40 && m_frame - m_pool.back()->last_frame_used > 10)
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{
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delete m_pool.back();
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m_pool.pop_back();
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}
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}
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void GSDevice::PurgePool()
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{
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// OOM emergency. Let's free this useless pool
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while(!m_pool.empty())
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{
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delete m_pool.back();
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m_pool.pop_back();
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}
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}
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GSTexture* GSDevice::CreateSparseRenderTarget(int w, int h, int format)
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{
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return FetchSurface(HasColorSparse() ? GSTexture::SparseRenderTarget : GSTexture::RenderTarget, w, h, format);
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}
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GSTexture* GSDevice::CreateSparseDepthStencil(int w, int h, int format)
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{
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return FetchSurface(HasDepthSparse() ? GSTexture::SparseDepthStencil : GSTexture::DepthStencil, w, h, format);
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}
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GSTexture* GSDevice::CreateRenderTarget(int w, int h, int format)
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{
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return FetchSurface(GSTexture::RenderTarget, w, h, format);
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}
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GSTexture* GSDevice::CreateDepthStencil(int w, int h, int format)
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{
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return FetchSurface(GSTexture::DepthStencil, w, h, format);
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}
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GSTexture* GSDevice::CreateTexture(int w, int h, int format)
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{
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return FetchSurface(GSTexture::Texture, w, h, format);
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}
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GSTexture* GSDevice::CreateOffscreen(int w, int h, int format)
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{
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return FetchSurface(GSTexture::Offscreen, w, h, format);
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}
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void GSDevice::StretchRect(GSTexture* sTex, GSTexture* dTex, const GSVector4& dRect, int shader, bool linear)
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{
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StretchRect(sTex, GSVector4(0, 0, 1, 1), dTex, dRect, shader, linear);
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}
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GSTexture* GSDevice::GetCurrent()
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{
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return m_current;
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}
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void GSDevice::Merge(GSTexture* sTex[3], GSVector4* sRect, GSVector4* dRect, const GSVector2i& fs, const GSRegPMODE& PMODE, const GSRegEXTBUF& EXTBUF, const GSVector4& c)
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{
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// KH:COM crashes at startup when booting *through the bios* due to m_merge being NULL.
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// (texture appears to be non-null, and is being re-created at a size around like 1700x340,
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// dunno if that's relevant) -- air
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if(ResizeTarget(&m_merge, fs.x, fs.y))
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{
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GSTexture* tex[3] = {NULL, NULL, NULL};
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for(size_t i = 0; i < countof(tex); i++)
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{
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if(sTex[i] != NULL)
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{
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tex[i] = sTex[i];
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}
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}
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DoMerge(tex, sRect, m_merge, dRect, PMODE, EXTBUF, c);
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for(size_t i = 0; i < countof(tex); i++)
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{
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if(tex[i] != sTex[i])
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{
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Recycle(tex[i]);
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}
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}
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}
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else
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{
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printf("GSdx: m_merge is NULL!\n");
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}
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m_current = m_merge;
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}
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void GSDevice::Interlace(const GSVector2i& ds, int field, int mode, float yoffset)
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{
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ResizeTarget(&m_weavebob, ds.x, ds.y);
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if(mode == 0 || mode == 2) // weave or blend
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{
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// weave first
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DoInterlace(m_merge, m_weavebob, field, false, 0);
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if(mode == 2)
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{
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// blend
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ResizeTarget(&m_blend, ds.x, ds.y);
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DoInterlace(m_weavebob, m_blend, 2, false, 0);
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m_current = m_blend;
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}
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else
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{
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m_current = m_weavebob;
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}
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}
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else if(mode == 1) // bob
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{
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DoInterlace(m_merge, m_weavebob, 3, true, yoffset * field);
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m_current = m_weavebob;
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}
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else
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{
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m_current = m_merge;
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}
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}
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void GSDevice::ExternalFX()
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{
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GSVector2i s = m_current->GetSize();
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if (ResizeTarget(&m_target_tmp))
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{
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GSVector4 sRect(0, 0, 1, 1);
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GSVector4 dRect(0, 0, s.x, s.y);
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StretchRect(m_current, sRect, m_target_tmp, dRect, ShaderConvert_TRANSPARENCY_FILTER, false);
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DoExternalFX(m_target_tmp, m_current);
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}
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}
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void GSDevice::FXAA()
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{
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GSVector2i s = m_current->GetSize();
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if(ResizeTarget(&m_target_tmp))
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{
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GSVector4 sRect(0, 0, 1, 1);
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GSVector4 dRect(0, 0, s.x, s.y);
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StretchRect(m_current, sRect, m_target_tmp, dRect, ShaderConvert_TRANSPARENCY_FILTER, false);
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DoFXAA(m_target_tmp, m_current);
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}
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}
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void GSDevice::ShadeBoost()
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{
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GSVector2i s = m_current->GetSize();
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if(ResizeTarget(&m_target_tmp))
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{
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GSVector4 sRect(0, 0, 1, 1);
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GSVector4 dRect(0, 0, s.x, s.y);
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StretchRect(m_current, sRect, m_target_tmp, dRect, ShaderConvert_COPY, false);
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DoShadeBoost(m_target_tmp, m_current);
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}
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}
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bool GSDevice::ResizeTexture(GSTexture** t, int type, int w, int h)
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{
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if(t == NULL) {ASSERT(0); return false;}
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GSTexture* t2 = *t;
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if(t2 == NULL || t2->GetWidth() != w || t2->GetHeight() != h)
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{
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delete t2;
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t2 = FetchSurface(type, w, h, 0);
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*t = t2;
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}
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return t2 != NULL;
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}
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bool GSDevice::ResizeTexture(GSTexture** t, int w, int h)
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{
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return ResizeTexture(t, GSTexture::Texture, w, h);
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}
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bool GSDevice::ResizeTarget(GSTexture** t, int w, int h)
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{
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return ResizeTexture(t, GSTexture::RenderTarget, w, h);
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}
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bool GSDevice::ResizeTarget(GSTexture** t)
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{
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GSVector2i s = m_current->GetSize();
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return ResizeTexture(t, GSTexture::RenderTarget, s.x, s.y);
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}
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GSAdapter::operator std::string() const
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{
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char buf[sizeof "12345678:12345678:12345678:12345678"];
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sprintf(buf, "%.4X:%.4X:%.8X:%.2X", vendor, device, subsys, rev);
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return buf;
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}
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bool GSAdapter::operator==(const GSAdapter &desc_dxgi) const
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{
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return vendor == desc_dxgi.vendor
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&& device == desc_dxgi.device
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&& subsys == desc_dxgi.subsys
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&& rev == desc_dxgi.rev;
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}
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#ifdef _WIN32
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GSAdapter::GSAdapter(const DXGI_ADAPTER_DESC1 &desc_dxgi)
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: vendor(desc_dxgi.VendorId)
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, device(desc_dxgi.DeviceId)
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, subsys(desc_dxgi.SubSysId)
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, rev(desc_dxgi.Revision)
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{
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}
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#endif
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#ifdef __linux__
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// TODO
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#endif
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