pcsx2/plugins/zerospu2/Win32/dsound51.cpp

248 lines
6.2 KiB
C++

/* ZeroSPU2
* Copyright (C) 2006-2007 zerofrog
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <windows.h>
#include <windowsx.h>
#include "../zerospu2.h"
/////////////////////////////////////
// use DirectSound for the sound
#include <dsound.h>
//4*48*73
#define SOUNDSIZE 76800
HWND hWMain;
LPDIRECTSOUND lpDS;
LPDIRECTSOUNDBUFFER lpDSBPRIMARY = NULL;
LPDIRECTSOUNDBUFFER lpDSBSECONDARY1 = NULL;
LPDIRECTSOUNDBUFFER lpDSBSECONDARY2 = NULL;
DSBUFFERDESC dsbd;
DSBUFFERDESC dsbdesc;
DSCAPS dscaps;
DSBCAPS dsbcaps;
unsigned long LastWrite = 0xffffffff;
unsigned long LastWriteS = 0xffffffff;
unsigned long LastPlay = 0;
int SetupSound()
{
HRESULT dsval;
WAVEFORMATEX pcmwf;
dsval = DirectSoundCreate(NULL,&lpDS,NULL);
if(dsval != DS_OK)
{
MessageBox(NULL,"DirectSoundCreate!","Error",MB_OK);
return -1;
}
if(DS_OK != IDirectSound_SetCooperativeLevel(lpDS,hWMain, DSSCL_PRIORITY))
{
if(DS_OK != IDirectSound_SetCooperativeLevel(lpDS,hWMain, DSSCL_NORMAL))
{
MessageBox(NULL,"SetCooperativeLevel!","Error",MB_OK);
return -1;
}
}
memset(&dsbd,0,sizeof(DSBUFFERDESC));
dsbd.dwSize = sizeof(DSBUFFERDESC); // NT4 hack! sizeof(dsbd);
dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
dsbd.dwBufferBytes = 0;
dsbd.lpwfxFormat = NULL;
dsval = IDirectSound_CreateSoundBuffer(lpDS,&dsbd,&lpDSBPRIMARY,NULL);
if(dsval != DS_OK)
{
MessageBox(NULL, "CreateSoundBuffer (Primary)", "Error",MB_OK);
return -1;
}
memset(&pcmwf, 0, sizeof(WAVEFORMATEX));
pcmwf.wFormatTag = WAVE_FORMAT_PCM;
pcmwf.nChannels = 2;
pcmwf.nBlockAlign = 4;
pcmwf.nSamplesPerSec = SAMPLE_RATE;
pcmwf.nAvgBytesPerSec = pcmwf.nSamplesPerSec * pcmwf.nBlockAlign;
pcmwf.wBitsPerSample = 16;
dsval = IDirectSoundBuffer_SetFormat(lpDSBPRIMARY,&pcmwf);
if(dsval != DS_OK)
{
MessageBox(NULL, "SetFormat!", "Error",MB_OK);
return -1;
}
dscaps.dwSize = sizeof(DSCAPS);
dsbcaps.dwSize = sizeof(DSBCAPS);
IDirectSound_GetCaps(lpDS,&dscaps);
IDirectSoundBuffer_GetCaps(lpDSBPRIMARY,&dsbcaps);
memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
// NT4 hack! sizeof(DSBUFFERDESC);
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
dsbdesc.dwFlags = DSBCAPS_LOCHARDWARE | DSBCAPS_STICKYFOCUS | DSBCAPS_GETCURRENTPOSITION2;
dsbdesc.dwBufferBytes = SOUNDSIZE;
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&pcmwf;
dsval = IDirectSound_CreateSoundBuffer(lpDS,&dsbdesc,&lpDSBSECONDARY1,NULL);
if(dsval != DS_OK)
{
dsbdesc.dwFlags = DSBCAPS_LOCSOFTWARE | DSBCAPS_STICKYFOCUS | DSBCAPS_GETCURRENTPOSITION2;
dsval = IDirectSound_CreateSoundBuffer(lpDS,&dsbdesc,&lpDSBSECONDARY1,NULL);
if(dsval != DS_OK)
{
MessageBox(NULL,"CreateSoundBuffer (Secondary1)", "Error",MB_OK);
return -1;
}
}
dsval = IDirectSoundBuffer_Play(lpDSBPRIMARY,0,0,DSBPLAY_LOOPING);
if(dsval != DS_OK)
{
MessageBox(NULL,"Play (Primary)","Error",MB_OK);
return -1;
}
dsval = IDirectSoundBuffer_Play(lpDSBSECONDARY1,0,0,DSBPLAY_LOOPING);
if(dsval != DS_OK)
{
MessageBox(NULL,"Play (Secondary1)","Error",MB_OK);
return -1;
}
// init some play vars
LastWrite = 0x00000000;
LastPlay = 0;
return 0;
}
void RemoveSound()
{
int iRes;
if (lpDSBSECONDARY1 != NULL)
{
IDirectSoundBuffer_Stop(lpDSBSECONDARY1);
iRes = IDirectSoundBuffer_Release(lpDSBSECONDARY1);
// FF says such a loop is bad... Demo says it's good... Pete doesn't care
while(iRes!=0) iRes = IDirectSoundBuffer_Release(lpDSBSECONDARY1);
lpDSBSECONDARY1 = NULL;
}
if (lpDSBPRIMARY != NULL)
{
IDirectSoundBuffer_Stop(lpDSBPRIMARY);
iRes = IDirectSoundBuffer_Release(lpDSBPRIMARY);
// FF says such a loop is bad... Demo says it's good... Pete doesn't care
while(iRes!=0) iRes = IDirectSoundBuffer_Release(lpDSBPRIMARY);
lpDSBPRIMARY = NULL;
}
if (lpDS!=NULL)
{
iRes = IDirectSound_Release(lpDS);
// FF says such a loop is bad... Demo says it's good... Pete doesn't care
while(iRes!=0) iRes = IDirectSound_Release(lpDS);
lpDS = NULL;
}
}
int SoundGetBytesBuffered()
{
unsigned long cplay,cwrite;
if (LastWrite == 0xffffffff) return 0;
IDirectSoundBuffer_GetCurrentPosition(lpDSBSECONDARY1,&cplay,&cwrite);
if(cplay > SOUNDSIZE) return SOUNDSIZE;
if(cplay < LastWrite) return LastWrite - cplay;
return (SOUNDSIZE - cplay) + LastWrite;
}
void SoundFeedVoiceData(unsigned char* pSound,long lBytes)
{
LPVOID lpvPtr1, lpvPtr2;
unsigned long dwBytes1,dwBytes2;
unsigned long *lpSS, *lpSD;
unsigned long dw,cplay,cwrite;
HRESULT hr;
unsigned long status;
IDirectSoundBuffer_GetStatus(lpDSBSECONDARY1,&status);
if (status & DSBSTATUS_BUFFERLOST)
{
if (IDirectSoundBuffer_Restore(lpDSBSECONDARY1) != DS_OK) return;
IDirectSoundBuffer_Play(lpDSBSECONDARY1,0,0,DSBPLAY_LOOPING);
}
IDirectSoundBuffer_GetCurrentPosition(lpDSBSECONDARY1,&cplay,&cwrite);
if(LastWrite == 0xffffffff) LastWrite=cwrite;
hr = IDirectSoundBuffer_Lock(lpDSBSECONDARY1,LastWrite,lBytes,
&lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0);
if (hr != DS_OK)
{
LastWrite=0xffffffff;
return;
}
lpSS = (unsigned long *)pSound;
lpSD = (unsigned long *)lpvPtr1;
dw = dwBytes1 >> 2;
while(dw)
{
*lpSD++=*lpSS++;
dw--;
}
if (lpvPtr2)
{
lpSD = (unsigned long *)lpvPtr2;
dw = dwBytes2 >> 2;
while(dw)
{
*lpSD++ = *lpSS++;
dw--;
}
}
IDirectSoundBuffer_Unlock(lpDSBSECONDARY1,lpvPtr1,dwBytes1,lpvPtr2,dwBytes2);
LastWrite += lBytes;
if(LastWrite >= SOUNDSIZE) LastWrite -= SOUNDSIZE;
LastPlay = cplay;
}