PCSX2 - The Playstation 2 Emulator
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Jake.Stine 63d5ce867b Yay! Fixed a memory corruption bug in the SuperVU that caused several "VU-intense" games to crash randomly: Tekken 5, Persona 4, and God of War to name a few.
Changed the Hw FiFo to use what should be a more correct register addressing scheme.  The entire contents of each page of the FIFO is mirrored into the lowest register(s).  For example, any address between 0x10006010 and 0x10006ff0 should always be treated as address 0x10006000.

Code cleanups and minor optimizations to hw.cpp, FiFo.cpp, and gs.cpp.

Added some additional utility functions to the Path namespace, for splitting paths into files/folders parts.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@451 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-08 06:29:43 +00:00
3rdparty Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
bin Remove anything saying Playground from the Linux version. Minor change to the Linux cpu code. 2009-02-06 22:46:05 +00:00
common Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
fps2bios Using standard SVN folder structure 2008-11-06 23:27:06 +00:00
pcsx2 Yay! Fixed a memory corruption bug in the SuperVU that caused several "VU-intense" games to crash randomly: Tekken 5, Persona 4, and God of War to name a few. 2009-02-08 06:29:43 +00:00
plugins CDVDiso: Add the ability to create block dumps to the Linux port. 2009-02-08 02:39:15 +00:00
build.sh Work on getting everything compiling properly in Linux. 2009-02-06 21:58:59 +00:00
fetch.sh Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
pcsx2_2008.sln Fixed release mode target for pcsx2_2008.sln (it was defaulting to debug after I renamed the project targets) 2009-02-06 22:25:57 +00:00
pcsx2_suite_2008.sln Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation. 2009-02-07 20:11:13 +00:00