pcsx2/plugins/GSdx/resource.h

187 lines
7.7 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by GSdx.rc
//
// General Dialog:
#define IDD_CONFIG 2001
#define IDB_NULL 2002
#define IDB_LOGO11 2003
#define IDB_LOGOGL 2004
#define IDC_NULL 2005
#define IDC_LOGO11 2006
#define IDC_LOGOGL 2007
#define IDC_ADAPTER_TEXT 2008
#define IDC_ADAPTER 2009
#define IDC_RENDERER 2010
#define IDC_FILTER_TEXT 2011
#define IDC_FILTER 2012
#define IDC_INTERLACE_TEXT 2013
#define IDC_INTERLACE 2014
#define IDC_OPENCL_DEVICE 2015
#define IDC_OPENCL_TEXT 2016
#define IDC_HACKSBUTTON 2017
#define IDC_OSDBUTTON 2018
#define IDC_SHADEBUTTON 2019
// Hardware Renderer Settings:
#define IDC_PALTEX 2030
#define IDC_LARGE_FB 2031
#define IDC_UPSCALE_MULTIPLIER 2032
#define IDC_UPSCALE_MULTIPLIER_TEXT 2033
#define IDC_CUSTOM_TEXT 2034
#define IDC_RESX 2035
#define IDC_RESX_EDIT 2036
#define IDC_RESY 2037
#define IDC_RESY_EDIT 2038
#define IDC_AFCOMBO_TEXT 2039
#define IDC_AFCOMBO 2040
#define IDC_MIPMAP_HW 2041
#define IDC_MIPMAP_HW_TEXT 2042
#define IDC_CRC_LEVEL 2043
#define IDC_CRC_LEVEL_TEXT 2044
#define IDC_HACKS_ENABLED 2045
#define IDC_ACCURATE_DATE 2046
#define IDC_ACCURATE_DATE_TEXT 2047
#define IDC_ACCURATE_BLEND_UNIT 2048
#define IDC_ACCURATE_BLEND_UNIT_D3D11 2049
#define IDC_ACCURATE_BLEND_UNIT_TEXT 2050
// Software Renderer Settings:
#define IDC_MIPMAP_SW 2060
#define IDC_AA1 2061
#define IDC_SWTHREADS_TEXT 2062
#define IDC_SWTHREADS 2063
#define IDC_SWTHREADS_EDIT 2064
#define IDC_AUTO_FLUSH_SW 2065
// PSX:
#define IDD_GPUCONFIG 2070
#define IDC_ASPECTRATIO 2071
#define IDC_ASPECTRATIO_TEXT 2072
#define IDC_DITHERING 2073
#define IDC_DITHERING_TEXT 2074
#define IDC_WINDOWED 2075
#define IDC_RESOLUTION 2076
#define IDC_RESOLUTION_TEXT 2077
#define IDC_SCALE 2078
#define IDC_SCALE_TEXT 2079
// Capture:
#define IDD_CAPTURE 2090
#define IDC_FILENAME 2091
#define IDC_CODECS 2092
#define IDC_BROWSE 2093
#define IDC_WIDTH 2094
#define IDC_HEIGHT 2095
#define IDC_CONFIGURE 2096
#define IDC_COLORSPACE 2097
// Hardware Hacks:
#define IDC_WILDHACK 2100
#define IDC_OFFSETHACK 2101
#define IDC_OFFSETHACK_TEXT 2102
#define IDC_SPRITEHACK 2103
#define IDC_SPRITEHACK_TEXT 2104
#define IDC_ALPHASTENCIL 2105
#define IDC_TCOFFSETX 2106
#define IDC_TCOFFSETX2 2107
#define IDC_TCOFFSETX_TEXT 2108
#define IDC_TCOFFSETY 2109
#define IDC_TCOFFSETY2 2110
#define IDC_TCOFFSETY_TEXT 2111
#define IDC_TCOFFSET_TEXT 2112
#define IDC_ROUND_SPRITE 2113
#define IDC_ROUND_SPRITE_TEXT 2114
#define IDC_ALIGN_SPRITE 2115
#define IDC_TC_DEPTH 2116
#define IDC_PRELOAD_GS 2117
#define IDC_FAST_TC_INV 2118
#define IDC_AUTO_FLUSH_HW 2119
#define IDC_MEMORY_WRAPPING 2120
#define IDC_TRI_FILTER 2121
#define IDC_TRI_FILTER_TEXT 2122
#define IDC_SAFE_FEATURES 2123
#define IDC_MERGE_PP_SPRITE 2124
#define IDC_CPU_FB_CONVERSION 2125
#define IDC_SKIPDRAWHACK 2126
#define IDC_SKIPDRAWHACK_TEXT 2127
#define IDC_SKIPDRAWHACKEDIT 2128
#define IDC_SKIPDRAWOFFSET 2129
#define IDC_SKIPDRAWOFFSETEDIT 2130
// Shader:
#define IDC_SHADEBOOST 2140
#define IDC_FXAA 2141
#define IDC_SATURATION_SLIDER 2142
#define IDC_BRIGHTNESS_SLIDER 2143
#define IDC_CONTRAST_SLIDER 2144
#define IDC_SATURATION_TEXT 2145
#define IDC_BRIGHTNESS_TEXT 2146
#define IDC_CONTRAST_TEXT 2147
#define IDC_SATURATION_VALUE 2148
#define IDC_CONTRAST_VALUE 2149
#define IDC_BRIGHTNESS_VALUE 2150
#define IDC_SHADER_FX 2151
#define IDC_SHADER_FX_EDIT 2152
#define IDC_SHADER_FX_CONF_EDIT 2153
#define IDC_SHADER_FX_BUTTON 2154
#define IDC_SHADER_FX_CONF_BUTTON 2155
#define IDC_SHADER_FX_TEXT 2156
#define IDC_SHADER_FX_CONF_TEXT 2157
#define IDC_TVSHADER 2158
#define IDC_LINEAR_PRESENT 2159
// OSD:
#define IDC_OSD_LOG 2170
#define IDC_OSD_MONITOR 2171
#define IDC_OSD_COLOR_RED_SLIDER 2172
#define IDC_OSD_COLOR_RED_TEXT 2173
#define IDC_OSD_COLOR_RED_AMOUNT 2174
#define IDC_OSD_COLOR_BLUE_SLIDER 2175
#define IDC_OSD_COLOR_BLUE_TEXT 2176
#define IDC_OSD_COLOR_BLUE_AMOUNT 2177
#define IDC_OSD_COLOR_GREEN_SLIDER 2178
#define IDC_OSD_COLOR_GREEN_TEXT 2179
#define IDC_OSD_COLOR_GREEN_AMOUNT 2180
#define IDC_OSD_TIMEOUT 2181
#define IDC_OSD_TIMEOUT_EDIT 2182
#define IDC_OSD_TIMEOUT_TEXT 2183
#define IDC_OSD_SIZE 2184
#define IDC_OSD_SIZE_EDIT 2185
#define IDC_OSD_OPACITY_SLIDER 2186
#define IDC_OSD_OPACITY_AMOUNT 2187
#define IDC_OSD_MAX_LOG 2188
#define IDC_OSD_MAX_LOG_EDIT 2189
#define IDC_OSD_MAX_LOG_TEXT 2190
#define IDC_OSD_SIZE_TEXT 2191
#define IDC_OSD_OPACITY_TEXT 2192
// OpenGL Advanced Settings:
#define IDC_GEOMETRY_SHADER_OVERRIDE 2200
#define IDC_GEOMETRY_SHADER_TEXT 2201
#define IDC_IMAGE_LOAD_STORE 2202
#define IDC_IMAGE_LOAD_STORE_TEXT 2203
#define IDC_SPARSE_TEXTURE 2204
#define IDC_SPARSE_TEXTURE_TEXT 2205
#define IDR_CONVERT_FX 10000
#define IDR_TFX_FX 10001
#define IDR_MERGE_FX 10002
#define IDR_INTERLACE_FX 10003
#define IDR_FXAA_FX 10004
#define IDD_SHADER 10006
#define IDR_SHADEBOOST_FX 10007
#define IDR_TFX_CL 10008
#define IDD_HACKS 10009
#define IDD_OSD 10010
#define IDR_CONVERT_GLSL 10011
#define IDR_INTERLACE_GLSL 10012
#define IDR_MERGE_GLSL 10013
#define IDR_SHADEBOOST_GLSL 10014
#define IDR_COMMON_GLSL 10015
#define IDR_TFX_VGS_GLSL 10016
#define IDR_TFX_FS_GLSL 10017
#define IDC_STATIC -1
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 10018
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 2194
#define _APS_NEXT_SYMED_VALUE 5000
#endif
#endif