mirror of https://github.com/PCSX2/pcsx2.git
7ff8abe376
* properry separate both GLSL implementation * glsl4: Use a define for logz instead of extra math computation. Much more easier to understand git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5364 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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opengl |