mirror of https://github.com/PCSX2/pcsx2.git
272 lines
8.0 KiB
C++
272 lines
8.0 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
|
|
* Copyright (C) 2002-2010 PCSX2 Dev Team
|
|
*
|
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <atomic>
|
|
#include <wx/string.h>
|
|
#include "common/Pcsx2Defs.h"
|
|
|
|
// This macro is actually useful for about any and every possible application of C++
|
|
// equality operators.
|
|
#define OpEqu(field) (field == right.field)
|
|
|
|
// Macro used for removing some of the redtape involved in defining bitfield/union helpers.
|
|
//
|
|
#define BITFIELD32() \
|
|
union \
|
|
{ \
|
|
u32 bitset; \
|
|
struct \
|
|
{
|
|
|
|
#define BITFIELD_END \
|
|
}; \
|
|
};
|
|
|
|
|
|
// ----------------------------------------------------------------------------------------
|
|
// RecursionGuard - Basic protection against function recursion
|
|
// ----------------------------------------------------------------------------------------
|
|
// Thread safety note: If used in a threaded environment, you shoud use a handle to a __threadlocal
|
|
// storage variable (protects aaginst race conditions and, in *most* cases, is more desirable
|
|
// behavior as well.
|
|
//
|
|
// Rationale: wxWidgets has its own wxRecursionGuard, but it has a sloppy implementation with
|
|
// entirely unnecessary assertion checks.
|
|
//
|
|
class RecursionGuard
|
|
{
|
|
public:
|
|
int& Counter;
|
|
|
|
RecursionGuard(int& counter)
|
|
: Counter(counter)
|
|
{
|
|
++Counter;
|
|
}
|
|
|
|
virtual ~RecursionGuard()
|
|
{
|
|
--Counter;
|
|
}
|
|
|
|
bool IsReentrant() const { return Counter > 1; }
|
|
};
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// ICloneable / IActionInvocation / IDeletableObject
|
|
// --------------------------------------------------------------------------------------
|
|
class IActionInvocation
|
|
{
|
|
public:
|
|
virtual ~IActionInvocation() = default;
|
|
virtual void InvokeAction() = 0;
|
|
};
|
|
|
|
class ICloneable
|
|
{
|
|
public:
|
|
virtual ICloneable* Clone() const = 0;
|
|
};
|
|
|
|
class IDeletableObject
|
|
{
|
|
public:
|
|
virtual ~IDeletableObject() = default;
|
|
|
|
virtual void DeleteSelf() = 0;
|
|
virtual bool IsBeingDeleted() = 0;
|
|
|
|
protected:
|
|
// This function is GUI implementation dependent! It's implemented by PCSX2's AppHost,
|
|
// but if the SysCore is being linked to another front end, you'll need to implement this
|
|
// yourself. Most GUIs have built in message pumps. If a platform lacks one then you'll
|
|
// need to implement one yourself (yay?).
|
|
virtual void DoDeletion() = 0;
|
|
};
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// BaseDeletableObject
|
|
// --------------------------------------------------------------------------------------
|
|
// Oh the fruits and joys of multithreaded C++ coding conundrums! This class provides a way
|
|
// to be deleted from arbitraty threads, or to delete themselves (which is considered unsafe
|
|
// in C++, though it does typically work). It also gives objects a second recourse for
|
|
// doing fully virtualized cleanup, something C++ also makes impossible because of how it
|
|
// implements it's destructor hierarchy.
|
|
//
|
|
// To utilize virtual destruction, override DoDeletion() and be sure to invoke the base class
|
|
// implementation of DoDeletion().
|
|
//
|
|
// Assertions:
|
|
// This class generates an assertion of the destructor is called from anything other than
|
|
// the main/gui thread.
|
|
//
|
|
// Rationale:
|
|
// wxWidgets provides a pending deletion feature, but it's specific to wxCore (not wxBase)
|
|
// which means it requires wxApp and all that, which is bad for plugins and the possibility
|
|
// of linking PCSX2 core against a non-WX gui in the future. It's also not thread safe
|
|
// (sigh). And, finally, it requires quite a bit of red tape to implement wxObjects because
|
|
// of the wx-custom runtime type information. So I made my own.
|
|
//
|
|
class BaseDeletableObject : public virtual IDeletableObject
|
|
{
|
|
protected:
|
|
std::atomic<bool> m_IsBeingDeleted;
|
|
|
|
public:
|
|
BaseDeletableObject();
|
|
virtual ~BaseDeletableObject();
|
|
|
|
void DeleteSelf();
|
|
bool IsBeingDeleted() { return !!m_IsBeingDeleted; }
|
|
|
|
// Returns FALSE if the object is already marked for deletion, or TRUE if the app
|
|
// should schedule the object for deletion. Only schedule if TRUE is returned, otherwise
|
|
// the object could get deleted twice if two threads try to schedule it at the same time.
|
|
bool MarkForDeletion();
|
|
|
|
protected:
|
|
// This function is GUI implementation dependent! It's implemented by PCSX2's AppHost,
|
|
// but if the SysCore is being linked to another front end, you'll need to implement this
|
|
// yourself. Most GUIs have built in message pumps. If a platform lacks one then you'll
|
|
// need to implement one yourself (yay?).
|
|
virtual void DoDeletion();
|
|
};
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// PageProtectionMode
|
|
// --------------------------------------------------------------------------------------
|
|
class PageProtectionMode
|
|
{
|
|
protected:
|
|
bool m_read;
|
|
bool m_write;
|
|
bool m_exec;
|
|
|
|
public:
|
|
PageProtectionMode()
|
|
{
|
|
All(false);
|
|
}
|
|
|
|
PageProtectionMode& Read(bool allow = true)
|
|
{
|
|
m_read = allow;
|
|
return *this;
|
|
}
|
|
|
|
PageProtectionMode& Write(bool allow = true)
|
|
{
|
|
m_write = allow;
|
|
return *this;
|
|
}
|
|
|
|
PageProtectionMode& Execute(bool allow = true)
|
|
{
|
|
m_exec = allow;
|
|
return *this;
|
|
}
|
|
|
|
PageProtectionMode& All(bool allow = true)
|
|
{
|
|
m_read = m_write = m_exec = allow;
|
|
return *this;
|
|
}
|
|
|
|
bool CanRead() const { return m_read; }
|
|
bool CanWrite() const { return m_write; }
|
|
bool CanExecute() const { return m_exec && m_read; }
|
|
bool IsNone() const { return !m_read && !m_write; }
|
|
|
|
wxString ToString() const;
|
|
};
|
|
|
|
static __fi PageProtectionMode PageAccess_None()
|
|
{
|
|
return PageProtectionMode();
|
|
}
|
|
|
|
static __fi PageProtectionMode PageAccess_ReadOnly()
|
|
{
|
|
return PageProtectionMode().Read();
|
|
}
|
|
|
|
static __fi PageProtectionMode PageAccess_WriteOnly()
|
|
{
|
|
return PageProtectionMode().Write();
|
|
}
|
|
|
|
static __fi PageProtectionMode PageAccess_ReadWrite()
|
|
{
|
|
return PageAccess_ReadOnly().Write();
|
|
}
|
|
|
|
static __fi PageProtectionMode PageAccess_ExecOnly()
|
|
{
|
|
return PageAccess_ReadOnly().Execute();
|
|
}
|
|
|
|
static __fi PageProtectionMode PageAccess_Any()
|
|
{
|
|
return PageProtectionMode().All();
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// HostSys
|
|
// --------------------------------------------------------------------------------------
|
|
// (this namespace name sucks, and is a throw-back to an older attempt to make things cross
|
|
// platform prior to wxWidgets .. it should prolly be removed -- air)
|
|
namespace HostSys
|
|
{
|
|
void* MmapReserve(uptr base, size_t size);
|
|
bool MmapCommit(uptr base, size_t size, const PageProtectionMode& mode);
|
|
void MmapReset(uptr base, size_t size);
|
|
|
|
void* MmapReservePtr(void* base, size_t size);
|
|
bool MmapCommitPtr(void* base, size_t size, const PageProtectionMode& mode);
|
|
void MmapResetPtr(void* base, size_t size);
|
|
|
|
// Maps a block of memory for use as a recompiled code buffer.
|
|
// Returns NULL on allocation failure.
|
|
extern void* Mmap(uptr base, size_t size);
|
|
|
|
// Unmaps a block allocated by SysMmap
|
|
extern void Munmap(uptr base, size_t size);
|
|
|
|
extern void MemProtect(void* baseaddr, size_t size, const PageProtectionMode& mode);
|
|
|
|
extern void Munmap(void* base, size_t size);
|
|
|
|
template <uint size>
|
|
void MemProtectStatic(u8 (&arr)[size], const PageProtectionMode& mode)
|
|
{
|
|
MemProtect(arr, size, mode);
|
|
}
|
|
} // namespace HostSys
|
|
|
|
// Safe version of Munmap -- NULLs the pointer variable immediately after free'ing it.
|
|
#define SafeSysMunmap(ptr, size) \
|
|
((void)(HostSys::Munmap((uptr)(ptr), size), (ptr) = NULL))
|
|
|
|
extern void InitCPUTicks();
|
|
extern u64 GetTickFrequency();
|
|
extern u64 GetCPUTicks();
|
|
extern u64 GetPhysicalMemory();
|
|
|
|
extern wxString GetOSVersionString();
|
|
|
|
void ScreensaverAllow(bool allow);
|