mirror of https://github.com/PCSX2/pcsx2.git
72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/* LilyPad - Pad plugin for PS2 Emulator
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* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Found- ation, either version 3 of the License, or (at your option)
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* any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along
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* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Global.h"
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#include "InputManager.h"
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#include "VKey.h"
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#include "WindowsKeyboard.h"
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#include "KeyboardQueue.h"
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WindowsKeyboard::WindowsKeyboard(DeviceAPI api, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID)
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: Device(api, KEYBOARD, displayName, instanceID, deviceID)
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{
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for (int i = 0; i < 256; i++) {
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AddPhysicalControl(PSHBTN, i, i);
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}
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}
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wchar_t *WindowsKeyboard::GetPhysicalControlName(PhysicalControl *control)
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{
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int id = control->id;
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if (control->type == PSHBTN && id >= 0 && id < 256) {
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wchar_t *w = GetVKStringW(id);
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if (w)
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return w;
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}
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return Device::GetPhysicalControlName(control);
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}
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void WindowsKeyboard::UpdateKey(int vkey, int state)
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{
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if (vkey > 7 && vkey < 256) {
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int newState = state * FULLY_DOWN;
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if (newState != physicalControlState[vkey]) {
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// Check for alt-F4 to avoid toggling skip mode incorrectly.
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if (vkey != VK_F4 || !(physicalControlState[VK_MENU] || physicalControlState[VK_RMENU] || physicalControlState[VK_LMENU])) {
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int event = KEYPRESS;
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if (!newState)
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event = KEYRELEASE;
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QueueKeyEvent(vkey, event);
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}
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}
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physicalControlState[vkey] = newState;
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}
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}
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void WindowsKeyboard::InitState()
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{
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AllocState();
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for (int vkey = 5; vkey < 256; vkey++) {
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int value = (unsigned short)(((short)GetAsyncKeyState(vkey)) >> 15);
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value += value & 1;
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if (vkey == VK_CONTROL || vkey == VK_MENU || vkey == VK_SHIFT) {
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value = 0;
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}
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physicalControlState[vkey] = value;
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}
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}
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