pcsx2/plugins/GSdx/PSX/GPURenderer.cpp

274 lines
5.0 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GPURenderer.h"
#include "GSdx.h"
#ifdef _WIN32
map<HWND, GPURenderer*> GPURenderer::m_wnd2gpu;
#endif
GPURenderer::GPURenderer(GSDevice* dev)
: m_dev(dev)
{
m_filter = theApp.GetConfigI("filter");
m_dither = theApp.GetConfigI("dithering");
m_aspectratio = theApp.GetConfigI("AspectRatio");
m_vsync = theApp.GetConfigB("vsync");
m_fxaa = theApp.GetConfigB("fxaa");
m_shaderfx = theApp.GetConfigB("shaderfx");
m_scale = m_mem.GetScale();
m_shadeboost = theApp.GetConfigB("ShadeBoost");
#ifdef _WIN32
m_hWnd = NULL;
m_wndproc = NULL;
m_wnd = new GSWndDX();
#endif
}
GPURenderer::~GPURenderer()
{
#ifdef _WIN32
if(m_wndproc)
{
SetWindowLongPtr(m_hWnd, GWLP_WNDPROC, (LONG_PTR)m_wndproc);
m_wnd2gpu.erase(m_hWnd);
}
#endif
}
bool GPURenderer::Create(void* hWnd)
{
#ifdef _WIN32
// TODO: move subclassing inside GSWnd::Attach
m_hWnd = (HWND)hWnd;
m_wndproc = (WNDPROC)GetWindowLongPtr(m_hWnd, GWLP_WNDPROC);
SetWindowLongPtr(m_hWnd, GWLP_WNDPROC, (LONG_PTR)WndProc);
if(!m_wnd->Attach(m_hWnd))
{
return false;
}
m_wnd2gpu[m_hWnd] = this;
SetWindowLong(m_hWnd, GWL_STYLE, GetWindowLong(m_hWnd, GWL_STYLE) | WS_OVERLAPPEDWINDOW);
#endif
m_wnd->Show();
if(!m_dev->Create(m_wnd))
{
return false;
}
m_dev->SetVSync(m_vsync);
Reset();
return true;
}
bool GPURenderer::Merge()
{
GSTexture* st[3] = {GetOutput(), NULL, NULL};
if(!st[0])
{
return false;
}
GSVector2i s = st[0]->GetSize();
GSVector4 sr[2];
GSVector4 dr[2];
sr[0] = GSVector4(0, 0, 1, 1);
dr[0] = GSVector4(0, 0, s.x, s.y);
GSRegPMODE PMODE = {0};
PMODE.u32[0] = 0xFFFFFFFF;
GSRegEXTBUF EXTBUF = {0};
m_dev->Merge(st, sr, dr, s, PMODE, EXTBUF, GSVector4(0, 0, 0, 1));
if(m_shadeboost)
{
m_dev->ShadeBoost();
}
if (m_shaderfx)
{
m_dev->ExternalFX();
}
if(m_fxaa)
{
m_dev->FXAA();
}
return true;
}
void GPURenderer::VSync()
{
GSPerfMonAutoTimer pmat(&m_perfmon);
m_perfmon.Put(GSPerfMon::Frame);
// m_env.STATUS.LCF = ~m_env.STATUS.LCF; // ?
#ifdef _WIN32
if(!IsWindow(m_hWnd)) return;
#endif
Flush();
if(!m_dev->IsLost(true))
{
if(!Merge())
{
return;
}
}
else
{
ResetDevice();
}
// osd
if((m_perfmon.GetFrame() & 0x1f) == 0)
{
m_perfmon.Update();
double fps = 1000.0f / m_perfmon.Get(GSPerfMon::Frame);
GSVector4i r = m_env.GetDisplayRect();
int w = r.width() << m_scale.x;
int h = r.height() << m_scale.y;
string s = format(
"%lld | %d x %d | %.2f fps (%d%%) | %d/%d | %d%% CPU | %.2f | %.2f",
m_perfmon.GetFrame(), w, h, fps, (int)(100.0 * fps / m_env.GetFPS()),
(int)m_perfmon.Get(GSPerfMon::Prim),
(int)m_perfmon.Get(GSPerfMon::Draw),
m_perfmon.CPU(),
m_perfmon.Get(GSPerfMon::Swizzle) / 1024,
m_perfmon.Get(GSPerfMon::Unswizzle) / 1024
);
double fillrate = m_perfmon.Get(GSPerfMon::Fillrate);
if(fillrate > 0)
{
s = format("%s | %.2f mpps", s.c_str(), fps * fillrate / (1024 * 1024));
}
m_wnd->SetWindowText(s.c_str());
}
GSVector4i r = m_wnd->GetClientRect();
m_dev->Present(r.fit(m_aspectratio), 0);
}
bool GPURenderer::MakeSnapshot(const string& path)
{
time_t t = time(NULL);
char buff[16];
if(!strftime(buff, sizeof(buff), "%Y%m%d%H%M%S", localtime(&t)))
{
return false;
}
if(GSTexture* t = m_dev->GetCurrent())
{
return t->Save(format("%s_%s.bmp", path.c_str(), buff));
}
return false;
}
#ifdef _WIN32
LRESULT CALLBACK GPURenderer::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
map<HWND, GPURenderer*>::iterator i = m_wnd2gpu.find(hWnd);
if(i != m_wnd2gpu.end())
{
return i->second->OnMessage(message, wParam, lParam);
}
ASSERT(0);
return 0;
}
LRESULT GPURenderer::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
{
if(message == WM_KEYUP)
{
switch(wParam)
{
case VK_DELETE:
m_filter = (m_filter + 1) % 3;
return 0;
case VK_END:
m_dither = m_dither ? 0 : 1;
return 0;
case VK_NEXT:
m_aspectratio = (m_aspectratio + 1) % 3;
return 0;
case VK_PRIOR:
m_fxaa = !m_fxaa;
return 0;
case VK_HOME:
m_shaderfx = !m_shaderfx;
return 0;
}
}
return CallWindowProc(m_wndproc, m_hWnd, message, wParam, lParam);
}
#endif