mirror of https://github.com/PCSX2/pcsx2.git
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSTexture.h"
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class GSTextureSW final : public GSTexture
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{
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// mem texture, always 32-bit rgba (might add 8-bit for palette if needed)
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int m_pitch;
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void* m_data;
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std::atomic_flag m_mapped;
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public:
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GSTextureSW(int type, int width, int height);
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virtual ~GSTextureSW();
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bool Update(const GSVector4i& r, const void* data, int pitch, int layer = 0);
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bool Map(GSMap& m, const GSVector4i* r = NULL, int layer = 0);
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void Unmap();
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bool Save(const string& fn, bool dds = false);
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};
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