PCSX2 - The Playstation 2 Emulator
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Jake.Stine 632b73ccad Added preliminary hotswapping and "Memorycard Not Present" support to the SIO. Among other things, this fixes memcard problems when using savestates, where-by some games would fail to recognize that the memory card had changed. So those of you with savestates for games that refuse to save to a newly-formatted memcard, this *should* allow you to save now. :)
Added several new files to organize some large files: HwRead.cpp, HwWrite.cpp, MemoryCard.cpp, MemoryCard.h.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@459 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 17:53:35 +00:00
3rdparty Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
bin Remove anything saying Playground from the Linux version. Minor change to the Linux cpu code. 2009-02-06 22:46:05 +00:00
common Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
fps2bios Using standard SVN folder structure 2008-11-06 23:27:06 +00:00
pcsx2 Added preliminary hotswapping and "Memorycard Not Present" support to the SIO. Among other things, this fixes memcard problems when using savestates, where-by some games would fail to recognize that the memory card had changed. So those of you with savestates for games that refuse to save to a newly-formatted memcard, this *should* allow you to save now. :) 2009-02-09 17:53:35 +00:00
plugins Removed various references to "Playground" in plugins and dialogs. 2009-02-09 07:47:49 +00:00
build.sh Work on getting everything compiling properly in Linux. 2009-02-06 21:58:59 +00:00
fetch.sh Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
pcsx2_2008.sln Fixed release mode target for pcsx2_2008.sln (it was defaulting to debug after I renamed the project targets) 2009-02-06 22:25:57 +00:00
pcsx2_suite_2008.sln Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation. 2009-02-07 20:11:13 +00:00