mirror of https://github.com/PCSX2/pcsx2.git
337 lines
8.7 KiB
CMake
337 lines
8.7 KiB
CMake
# Search for additional software.
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#-------------------------------------------------------------------------------
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# Minmal required version of libraries
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#-------------------------------------------------------------------------------
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set(minimal_wxWidgets_version 2.8.0)
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set(minimal_GTK2_version 2.10)
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set(minimal_SDL_version 1.2)
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# to set the proper dependencies and decide which plugins should be build we
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# need to know on which OS we are currenty working/running
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detectOperatingSystem()
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SET(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS " ")
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SET(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS " ")
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#-------------------------------------------------------------------------------
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# FindStuff
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#-------------------------------------------------------------------------------
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#----------------------------------------
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# Required
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#----------------------------------------
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if(Linux) # Linux only
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# gtk required
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find_package(GTK2 REQUIRED gtk)
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# gtk found
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if(GTK2_FOUND)
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# add gtk include directories
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include_directories(${GTK2_INCLUDE_DIRS})
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#else(GTK2_FOUND)
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# message(FATAL_ERROR "GTK2 libraries and include files not found.
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# Please install GTK2 version ${minimal_GTK2_version} or higher.")
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endif(GTK2_FOUND)
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endif(Linux)
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#------------------------------------------------------------
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# wx required
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find_package(wxWidgets REQUIRED base core adv)
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# wx found
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if(wxWidgets_FOUND)
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include(${wxWidgets_USE_FILE})
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#else(wxWidgets_FOUND)
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# message(FATAL_ERROR "wxWidgets libraries and include files not found.\
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# Please install wxWidgets version ${minimal_wxWidgets_version} \
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# or higher.")
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endif(wxWidgets_FOUND)
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#------------------------------------------------------------
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# zlib required (no require flag, because we can use project one as fallback)
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find_package(ZLIB)
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# if we found zlib on the system, use it else use project one
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#if(ZLIB_FOUND)
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# # add zlib include directories
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# include_directories(${ZLIB_INCLUDE_DIRS})
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#else(ZLIB_FOUND)
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# use project one
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set(projectZLIB TRUE)
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#endif(ZLIB_FOUND)
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#------------------------------------------------------------
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#----------------------------------------
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# Optional
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#----------------------------------------
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if(Linux) # Linux only
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# x11 optional
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find_package(X11)
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# x11 found
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if(X11_FOUND)
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# add x11 include directories
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include_directories(${X11_INCLUDE_DIR})
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#else(X11_FOUND)
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# message(FATAL_ERROR "X11 libraries and include files not found.
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# Please install X11.")
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endif(X11_FOUND)
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endif(Linux)
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# Manually find Xxf86vm because it is not done in the module...
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FIND_LIBRARY(X11_Xxf86vm_LIB Xxf86vm ${X11_LIB_SEARCH_PATH})
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MARK_AS_ADVANCED(X11_Xxf86vm_LIB)
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#------------------------------------------------------------
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# ALSA optional
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find_package(ALSA)
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# ALSA found
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if(ALSA_FOUND)
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# add ALSA include directories
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include_directories(${ALSA_INCLUDE_DIRS})
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endif(ALSA_FOUND)
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#------------------------------------------------------------
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# bzip2 optional
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find_package(BZip2)
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# if we found bzip2 on the system,
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# use it else use project one
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#if(BZIP2_FOUND)
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# # add zlib include directories
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# include_directories(${BZIP2_INCLUDE_DIR})
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#else(BZIP2_FOUND)
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# use project one
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set(projectBZip2 TRUE)
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#endif(BZIP2_FOUND)
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#------------------------------------------------------------
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# Cg optional
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include(${PROJECT_SOURCE_DIR}/cmake/FindCg.cmake)
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# found Cg
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if(CG_FOUND)
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# add Cg include directories
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include_directories(${CG_INCLUDE_DIR})
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endif(CG_FOUND)
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#------------------------------------------------------------
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# GLEW optional
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include(${PROJECT_SOURCE_DIR}/cmake/FindGlew.cmake)
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# found GLEW
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if(GLEW_FOUND)
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# add GLEW include directories
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include_directories(${GLEW_INCLUDE_PATH})
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endif(GLEW_FOUND)
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#------------------------------------------------------------
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# OpenGL optional
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find_package(OpenGL)
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# opengl found
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if(OPENGL_FOUND)
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# add OpenGL include directories
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include_directories(${OPENGL_INCLUDE_DIR})
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endif(OPENGL_FOUND)
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#------------------------------------------------------------
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# PortAudio optional
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include(${PROJECT_SOURCE_DIR}/cmake/FindPortAudio.cmake)
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# found PortAudio
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if(PORTAUDIO_FOUND)
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# add PortAudio include directories
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include_directories(${PORTAUDIO_INCLUDE_DIR})
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endif(PORTAUDIO_FOUND)
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#------------------------------------------------------------
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# SDL optional
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set(SDL_BUILDING_LIBRARY TRUE)
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find_package(SDL)
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# SDL found
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if(SDL_FOUND)
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# add SDL include directories
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include_directories(${SDL_INCLUDE_DIR})
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endif(SDL_FOUND)
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#------------------------------------------------------------
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# SoundTouch optional
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#include(${PROJECT_SOURCE_DIR}/cmake/FindSoundTouch.cmake)
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# found SoundTouch
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#if(SOUNDTOUCH_FOUND)
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# # add SoundTouch include directories
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# include_directories(${SOUNDTOUCH_INCLUDE_DIR})
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#else(SOUNDTOUCH_FOUND)
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# use project one
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set(projectSoundTouch TRUE)
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# found
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set(SOUNDTOUCH_FOUND TRUE)
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#endif(SOUNDTOUCH_FOUND)
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#------------------------------------------------------------
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# Subversion optional
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find_package(Subversion)
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# subversion found
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if(Subversion_FOUND)
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set(SVN TRUE)
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else(Subversion_FOUND)
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set(SVN FALSE)
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endif(Subversion_FOUND)
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#-------------------------------------------------------------------------------
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# Plugins
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#-------------------------------------------------------------------------------
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# Check all plugins for additional dependencies.
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# If all dependencies of a plugin are available, including OS, the plugin will
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# be build.
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#-------------------------------------------------------------------------------
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# null plugins should work on every platform, enable them all
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#---------------------------------------
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# CDVDnull
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#---------------------------------------
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set(CDVDnull TRUE)
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#---------------------------------------
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#---------------------------------------
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# CDVDiso
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#---------------------------------------
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set(CDVDiso TRUE)
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#---------------------------------------
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#---------------------------------------
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# dev9null
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#---------------------------------------
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set(dev9null TRUE)
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#---------------------------------------
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#---------------------------------------
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# FWnull
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#---------------------------------------
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set(FWnull TRUE)
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#---------------------------------------
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#---------------------------------------
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# GSnull
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#---------------------------------------
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set(GSnull TRUE)
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#---------------------------------------
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#---------------------------------------
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# PadNull
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#---------------------------------------
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set(PadNull TRUE)
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#---------------------------------------
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#---------------------------------------
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# SPU2null
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#---------------------------------------
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set(SPU2null TRUE)
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#---------------------------------------
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#---------------------------------------
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# USBnull
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#---------------------------------------
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set(USBnull TRUE)
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#---------------------------------------
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#---------------------------------------
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# onepad
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#---------------------------------------
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# requires: -SDL
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#---------------------------------------
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if(SDL_FOUND)
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set(onepad TRUE)
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else(SDL_FOUND)
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set(onepad FALSE)
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endif(SDL_FOUND)
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#---------------------------------------
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#---------------------------------------
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# zeropad
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#---------------------------------------
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# requires: -SDL
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#---------------------------------------
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if(SDL_FOUND)
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set(zeropad TRUE)
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else(SDL_FOUND)
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set(zeropad FALSE)
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endif(SDL_FOUND)
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#---------------------------------------
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#---------------------------------------
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# spu2-x
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#---------------------------------------
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# requires: -SoundTouch
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#---------------------------------------
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if(SOUNDTOUCH_FOUND)
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set(spu2-x TRUE)
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else(SOUNDTOUCH_FOUND)
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set(spu2-x FALSE)
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endif(SOUNDTOUCH_FOUND)
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#---------------------------------------
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#---------------------------------------
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# zerogs
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#---------------------------------------
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# requires: -GLEW
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# -OpenGL
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# -X11
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#---------------------------------------
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if(GLEW_FOUND AND OPENGL_FOUND AND X11_FOUND)
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set(zerogs TRUE)
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else(GLEW_FOUND AND OPENGL_FOUND AND X11_FOUND)
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set(zerogs FALSE)
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endif(GLEW_FOUND AND OPENGL_FOUND AND X11_FOUND)
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#---------------------------------------
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#---------------------------------------
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# zerospu2
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#---------------------------------------
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# requires: -SoundTouch
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# -ALSA
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# -PortAudio
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#---------------------------------------
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if(SOUNDTOUCH_FOUND AND ALSA_FOUND)
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set(zerospu2 TRUE)
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else(SOUNDTOUCH_FOUND AND ALSA_FOUND)
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set(zerospu2 FALSE)
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endif(SOUNDTOUCH_FOUND AND ALSA_FOUND)
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#---------------------------------------
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#-------------------------------------------------------------------------------
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# [TODO] Write CMakeLists.txt for these plugins.
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set(cdvdGigaherz FALSE)
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#set(CDVDiso FALSE)
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set(CDVDisoEFP FALSE)
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set(CDVDlinuz FALSE)
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set(CDVDolio FALSE)
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set(CDVDpeops FALSE)
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set(GSdx FALSE)
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set(LilyPad FALSE)
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set(PeopsSPU2 FALSE)
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set(SSSPSXPAD FALSE)
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set(xpad FALSE)
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#set(zeropad FALSE)
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#-------------------------------------------------------------------------------
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