..
SoundTouch
SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps).
2016-05-24 22:40:25 +02:00
asio
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
liba52
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
CHANGELOG.TXT
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
LGPL.txt
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
License.txt
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
PS2Edefs.h
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
PS2Etypes.h
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
SPU2ghz.def
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
SPU2ghz.dsp
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
SPU2ghz.dsw
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
SPU2ghz.rc
SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
2016-05-24 22:40:25 +02:00
SPU2ghz.sln
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
SPU2ghz.vcproj
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
SPU2ghz_intel.icproj
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
SPU2ghz_intel.sln
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
SPU2ghz_intel.vcproj
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
SPU2ghz_vs2005.sln
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
SPU2ghz_vs2005.vcproj
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
SPU2ghz_vs2005_64.sln
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
SPU2ghz_vs2005_64.vcproj
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
SPU2ghz_vs2008.sln
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
SPU2ghz_vs2008.vcproj
Hah! Since the last SPU2 update was so great I sent my local project files along the way :p
2016-05-24 22:40:24 +02:00
TODO.txt
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
asioout.cpp
SPU2Ghz: Lots of changes as described in issue 31, thanks again to Jake.Stine.
2016-05-24 22:40:25 +02:00
config.cpp
SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
2016-05-24 22:40:25 +02:00
config.h
SPU2Ghz: Lots of changes as described in issue 31, thanks again to Jake.Stine.
2016-05-24 22:40:25 +02:00
debug.cpp
SPU2Ghz: Lots of changes as described in issue 31, thanks again to Jake.Stine.
2016-05-24 22:40:25 +02:00
debug.h
SPU2Ghz: Updated to include Jake.Stine's latest work. Some issues still exist, but will be fixed soon.
2016-05-24 22:40:24 +02:00
decoder.cpp
Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;)
2016-05-24 22:40:23 +02:00
defs.h
SPU2Ghz: Updated to include Jake.Stine's latest work. Some issues still exist, but will be fixed soon.
2016-05-24 22:40:24 +02:00
dialogs.h
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
dma.cpp
SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps).
2016-05-24 22:40:25 +02:00
dma.h
SPU2ghz: Re-optimized the DMA write code so that DMA writes don't incur as much cache miss penalty anymore. Also made a couple minor tweaks to the timestretcher's overrun handler (Which only affects people who like their games to run at 120 fps. ;)
2016-05-24 22:40:25 +02:00
dsound51.cpp
SPU2ghz: Removed SPU2ghz.aps since it's a file generated by the client (it's a VS2008 resource designer cache file, created when you open .rc files in the IDE).
2016-05-24 22:40:25 +02:00
dsoundout.cpp
SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
2016-05-24 22:40:25 +02:00
dsp.cpp
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
dsp.h
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
lowpass.cpp
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
lowpass.h
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
mixer.cpp
SPU2ghz: Re-optimized the DMA write code so that DMA writes don't incur as much cache miss penalty anymore. Also made a couple minor tweaks to the timestretcher's overrun handler (Which only affects people who like their games to run at 120 fps. ;)
2016-05-24 22:40:25 +02:00
mixer.h
Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;)
2016-05-24 22:40:23 +02:00
mkrelease.cmd
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
regs.h
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
regtable.h
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
resource.h
SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
2016-05-24 22:40:25 +02:00
settings.frm
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
settings.frx
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
sndout.cpp
SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps).
2016-05-24 22:40:25 +02:00
sndout.h
SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
2016-05-24 22:40:25 +02:00
spdif.h
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
spu2.cpp
SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps).
2016-05-24 22:40:25 +02:00
spu2.h
SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
2016-05-24 22:40:25 +02:00
spu2replay.cpp
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
spu2replay.h
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
utf8.cpp
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
utf8.h
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
wavedump_wav.cpp
Added SPU2Ghz to the repository
2016-05-24 22:40:23 +02:00
waveout.cpp
SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
2016-05-24 22:40:25 +02:00
xaudio2out.cpp
SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps).
2016-05-24 22:40:25 +02:00