pcsx2/plugins/spu2ghz
Jake.Stine 62e1f5015d SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps).
XAudio2 problems are still up in the air, as they may be related to version differences in DXSDK installations of people building the DLL.  Note to compilers: please update your DX SDK to the most recent version (Aug 2008) if you haven't already.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@266 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
..
SoundTouch SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps). 2016-05-24 22:40:25 +02:00
asio Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
liba52 Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
CHANGELOG.TXT Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
LGPL.txt Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
License.txt Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
PS2Edefs.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
PS2Etypes.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz.def Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz.dsp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz.dsw Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz.rc SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms). 2016-05-24 22:40:25 +02:00
SPU2ghz.sln Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz.vcproj Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz_intel.icproj Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz_intel.sln Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz_intel.vcproj Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz_vs2005.sln Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz_vs2005.vcproj Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz_vs2005_64.sln Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz_vs2005_64.vcproj Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz_vs2008.sln Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz_vs2008.vcproj Hah! Since the last SPU2 update was so great I sent my local project files along the way :p 2016-05-24 22:40:24 +02:00
TODO.txt Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
asioout.cpp SPU2Ghz: Lots of changes as described in issue 31, thanks again to Jake.Stine. 2016-05-24 22:40:25 +02:00
config.cpp SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms). 2016-05-24 22:40:25 +02:00
config.h SPU2Ghz: Lots of changes as described in issue 31, thanks again to Jake.Stine. 2016-05-24 22:40:25 +02:00
debug.cpp SPU2Ghz: Lots of changes as described in issue 31, thanks again to Jake.Stine. 2016-05-24 22:40:25 +02:00
debug.h SPU2Ghz: Updated to include Jake.Stine's latest work. Some issues still exist, but will be fixed soon. 2016-05-24 22:40:24 +02:00
decoder.cpp Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;) 2016-05-24 22:40:23 +02:00
defs.h SPU2Ghz: Updated to include Jake.Stine's latest work. Some issues still exist, but will be fixed soon. 2016-05-24 22:40:24 +02:00
dialogs.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
dma.cpp SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps). 2016-05-24 22:40:25 +02:00
dma.h SPU2ghz: Re-optimized the DMA write code so that DMA writes don't incur as much cache miss penalty anymore. Also made a couple minor tweaks to the timestretcher's overrun handler (Which only affects people who like their games to run at 120 fps. ;) 2016-05-24 22:40:25 +02:00
dsound51.cpp SPU2ghz: Removed SPU2ghz.aps since it's a file generated by the client (it's a VS2008 resource designer cache file, created when you open .rc files in the IDE). 2016-05-24 22:40:25 +02:00
dsoundout.cpp SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms). 2016-05-24 22:40:25 +02:00
dsp.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
dsp.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
lowpass.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
lowpass.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
mixer.cpp SPU2ghz: Re-optimized the DMA write code so that DMA writes don't incur as much cache miss penalty anymore. Also made a couple minor tweaks to the timestretcher's overrun handler (Which only affects people who like their games to run at 120 fps. ;) 2016-05-24 22:40:25 +02:00
mixer.h Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;) 2016-05-24 22:40:23 +02:00
mkrelease.cmd Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
regs.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
regtable.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
resource.h SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms). 2016-05-24 22:40:25 +02:00
settings.frm Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
settings.frx Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
sndout.cpp SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps). 2016-05-24 22:40:25 +02:00
sndout.h SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms). 2016-05-24 22:40:25 +02:00
spdif.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
spu2.cpp SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps). 2016-05-24 22:40:25 +02:00
spu2.h SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms). 2016-05-24 22:40:25 +02:00
spu2replay.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
spu2replay.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
utf8.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
utf8.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
wavedump_wav.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
waveout.cpp SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms). 2016-05-24 22:40:25 +02:00
xaudio2out.cpp SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps). 2016-05-24 22:40:25 +02:00