mirror of https://github.com/PCSX2/pcsx2.git
258 lines
6.5 KiB
C++
258 lines
6.5 KiB
C++
/*
|
|
* Copyright (C) 2011-2011 Gregory hainaut
|
|
* Copyright (C) 2007-2009 Gabest
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
struct GSInputLayoutOGL {
|
|
GLuint index;
|
|
GLint size;
|
|
GLenum type;
|
|
GLboolean normalize;
|
|
GLsizei stride;
|
|
const GLvoid* offset;
|
|
};
|
|
|
|
class GSBufferOGL {
|
|
size_t m_stride;
|
|
size_t m_start;
|
|
size_t m_count;
|
|
size_t m_limit;
|
|
GLenum m_target;
|
|
GLuint m_buffer;
|
|
size_t m_default_size;
|
|
|
|
public:
|
|
GSBufferOGL(GLenum target, size_t stride) :
|
|
m_stride(stride)
|
|
, m_start(0)
|
|
, m_count(0)
|
|
, m_limit(0)
|
|
, m_target(target)
|
|
{
|
|
glGenBuffers(1, &m_buffer);
|
|
// Opengl works best with 1-4MB buffer.
|
|
m_default_size = 2 * 1024 * 1024 / m_stride;
|
|
}
|
|
|
|
~GSBufferOGL() { glDeleteBuffers(1, &m_buffer); }
|
|
|
|
void allocate() { allocate(m_default_size); }
|
|
|
|
void allocate(size_t new_limit)
|
|
{
|
|
m_start = 0;
|
|
m_limit = new_limit;
|
|
glBufferData(m_target, m_limit * m_stride, NULL, GL_STREAM_DRAW);
|
|
}
|
|
|
|
void bind()
|
|
{
|
|
glBindBuffer(m_target, m_buffer);
|
|
}
|
|
|
|
void upload(const void* src, uint32 count)
|
|
{
|
|
// Upload the data to the buffer
|
|
void* dst;
|
|
if (Map(&dst, count)) {
|
|
// FIXME which one to use
|
|
// GSVector4i::storent(dst, src, m_count * m_stride);
|
|
memcpy(dst, src, m_stride*m_count);
|
|
Unmap();
|
|
}
|
|
}
|
|
|
|
bool Map(void** pointer, uint32 count ) {
|
|
#ifdef OGL_DEBUG
|
|
GLint b_size = -1;
|
|
glGetBufferParameteriv(m_target, GL_BUFFER_SIZE, &b_size);
|
|
|
|
if (b_size <= 0) return false;
|
|
#endif
|
|
|
|
m_count = count;
|
|
|
|
// Note: For an explanation of the map flag
|
|
// see http://www.opengl.org/wiki/Buffer_Object_Streaming
|
|
uint32 map_flags = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
|
|
|
|
// Current GPU buffer is really too small need to allocate a new one
|
|
if (m_count > m_limit) {
|
|
allocate(std::max<int>(m_count * 3 / 2, m_default_size));
|
|
|
|
} else if (m_count > (m_limit - m_start) ) {
|
|
// Not enough left free room. Just go back at the beginning
|
|
m_start = 0;
|
|
|
|
// Tell the driver that it can orphan previous buffer and restart from a scratch buffer.
|
|
// Technically the buffer will not be accessible by the application anymore but the
|
|
// GL will effectively remove it when draws call are finised.
|
|
map_flags |= GL_MAP_INVALIDATE_BUFFER_BIT;
|
|
} else {
|
|
// Tell the driver that it doesn't need to contain any valid buffer data, and that you promise to write the entire range you map
|
|
map_flags |= GL_MAP_INVALIDATE_RANGE_BIT;
|
|
}
|
|
|
|
// Upload the data to the buffer
|
|
*pointer = (uint8*) glMapBufferRange(m_target, m_stride*m_start, m_stride*m_count, map_flags);
|
|
//fprintf(stderr, "Map %x from %d to %d\n", *pointer, m_start, m_start+m_count);
|
|
#ifdef OGL_DEBUG
|
|
if (*pointer == NULL) {
|
|
fprintf(stderr, "CRITICAL ERROR map failed for vb!!!\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
void Unmap() { glUnmapBuffer(m_target); }
|
|
|
|
void EndScene()
|
|
{
|
|
m_start += m_count;
|
|
m_count = 0;
|
|
}
|
|
|
|
void Draw(GLenum mode)
|
|
{
|
|
glDrawArrays(mode, m_start, m_count);
|
|
}
|
|
|
|
void Draw(GLenum mode, GLint basevertex)
|
|
{
|
|
glDrawElementsBaseVertex(mode, m_count, GL_UNSIGNED_INT, (void*)(m_start * m_stride), basevertex);
|
|
}
|
|
|
|
void Draw(GLenum mode, GLint basevertex, int offset, int count)
|
|
{
|
|
glDrawElementsBaseVertex(mode, count, GL_UNSIGNED_INT, (void*)((m_start + offset) * m_stride), basevertex);
|
|
}
|
|
|
|
size_t GetStart() { return m_start; }
|
|
|
|
void debug()
|
|
{
|
|
fprintf(stderr, "data buffer: start %d, count %d\n", m_start, m_count);
|
|
}
|
|
|
|
};
|
|
|
|
class GSVertexBufferStateOGL {
|
|
GSBufferOGL *m_vb;
|
|
GSBufferOGL *m_ib;
|
|
|
|
GLuint m_va;
|
|
GLenum m_topology;
|
|
|
|
public:
|
|
GSVertexBufferStateOGL(size_t stride, GSInputLayoutOGL* layout, uint32 layout_nbr)
|
|
{
|
|
glGenVertexArrays(1, &m_va);
|
|
|
|
m_vb = new GSBufferOGL(GL_ARRAY_BUFFER, stride);
|
|
m_ib = new GSBufferOGL(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32));
|
|
|
|
bind();
|
|
// Note: index array are part of the VA state so it need to be bind only once.
|
|
m_ib->bind();
|
|
|
|
m_vb->allocate();
|
|
m_ib->allocate();
|
|
set_internal_format(layout, layout_nbr);
|
|
}
|
|
|
|
void bind()
|
|
{
|
|
glBindVertexArray(m_va);
|
|
m_vb->bind();
|
|
}
|
|
|
|
void set_internal_format(GSInputLayoutOGL* layout, uint32 layout_nbr)
|
|
{
|
|
for (uint i = 0; i < layout_nbr; i++) {
|
|
// Note this function need both a vertex array object and a GL_ARRAY_BUFFER buffer
|
|
glEnableVertexAttribArray(layout[i].index);
|
|
switch (layout[i].type) {
|
|
case GL_UNSIGNED_SHORT:
|
|
case GL_UNSIGNED_INT:
|
|
// Rule: when shader use integral (not normalized) you must use glVertexAttribIPointer (note the extra I)
|
|
glVertexAttribIPointer(layout[i].index, layout[i].size, layout[i].type, layout[i].stride, layout[i].offset);
|
|
break;
|
|
default:
|
|
glVertexAttribPointer(layout[i].index, layout[i].size, layout[i].type, layout[i].normalize, layout[i].stride, layout[i].offset);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EndScene()
|
|
{
|
|
m_vb->EndScene();
|
|
m_ib->EndScene();
|
|
}
|
|
|
|
void DrawPrimitive() { m_vb->Draw(m_topology); }
|
|
|
|
void DrawIndexedPrimitive() { m_ib->Draw(m_topology, m_vb->GetStart() ); }
|
|
|
|
void DrawIndexedPrimitive(int offset, int count) { m_ib->Draw(m_topology, m_vb->GetStart(), offset, count ); }
|
|
|
|
void SetTopology(GLenum topology) { m_topology = topology; }
|
|
|
|
void UploadVB(const void* vertices, size_t count) { m_vb->upload(vertices, count); }
|
|
|
|
void UploadIB(const void* index, size_t count) { m_ib->upload(index, count); }
|
|
|
|
bool MapVB(void **pointer, size_t count) { return m_vb->Map(pointer, count); }
|
|
|
|
void UnmapVB() { m_vb->Unmap(); }
|
|
|
|
~GSVertexBufferStateOGL()
|
|
{
|
|
glDeleteVertexArrays(1, &m_va);
|
|
delete m_vb;
|
|
delete m_ib;
|
|
}
|
|
|
|
void debug()
|
|
{
|
|
string topo;
|
|
switch (m_topology) {
|
|
case GL_POINTS:
|
|
topo = "point";
|
|
break;
|
|
case GL_LINES:
|
|
topo = "line";
|
|
break;
|
|
case GL_TRIANGLES:
|
|
topo = "triangle";
|
|
break;
|
|
case GL_TRIANGLE_STRIP:
|
|
topo = "triangle strip";
|
|
break;
|
|
}
|
|
m_vb->debug();
|
|
m_ib->debug();
|
|
fprintf(stderr, "primitives of %s\n", topo.c_str());
|
|
|
|
}
|
|
};
|