mirror of https://github.com/PCSX2/pcsx2.git
![]() GSdx: nothing new just committing a few cleanups and my findings on AA1 before doing it, tested a few things with ps2dev on a real machine, got really strange results when not using the standard 0 1 0 1 blending mode, but it doesn't seem harder to implement than a line drawing (which it is), and only adds a few extra pixels here and there, should be fast at least. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@694 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
common | ||
fps2bios | ||
pcsx2 | ||
plugins | ||
build.sh | ||
pcsx2_suite_2008.sln |