mirror of https://github.com/PCSX2/pcsx2.git
61 lines
2.0 KiB
C
61 lines
2.0 KiB
C
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Pcsx2Defs.h"
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/// Contains the information required to create a graphics context in a window.
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struct WindowInfo
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{
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enum class Type
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{
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Surfaceless,
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Win32,
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X11,
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Wayland,
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MacOS
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};
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/// The type of the surface. Surfaceless indicates it will not be displayed on screen at all.
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Type type = Type::Surfaceless;
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/// Connection to the display server. On most platforms except X11/Wayland, this is implicit and null.
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void* display_connection = nullptr;
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/// Abstract handle to the window. This depends on the surface type.
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void* window_handle = nullptr;
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/// For platforms where a separate surface/layer handle is needed, it is stored here (e.g. MacOS).
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void* surface_handle = nullptr;
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/// Width of the surface in pixels.
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u32 surface_width = 0;
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/// Height of the surface in pixels.
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u32 surface_height = 0;
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/// DPI scale for the surface.
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float surface_scale = 1.0f;
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/// Refresh rate of the surface, if available.
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float surface_refresh_rate = 0.0f;
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/// Returns the host's refresh rate for the given window, if available.
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static bool QueryRefreshRateForWindow(const WindowInfo& wi, float* refresh_rate);
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/// Enables or disables the screen saver from starting.
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static bool InhibitScreensaver(const WindowInfo& wi, bool inhibit);
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};
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