pcsx2/common/ThreadPool.cpp

138 lines
4.1 KiB
C++

/*
* MIT License
*
* Copyright (c) 2022 Colion Braley
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
// From https://raw.githubusercontent.com/cbraley/threadpool/master/src/thread_pool.cc
#include "common/PrecompiledHeader.h"
#include "common/ThreadPool.h"
#include <cassert>
namespace cb {
// static
unsigned int ThreadPool::GetNumLogicalCores() {
// TODO(cbraley): Apparently this is broken in some older stdlib
// implementations?
const unsigned int dflt = std::thread::hardware_concurrency();
if (dflt == 0) {
// TODO(cbraley): Return some error code instead.
return 16;
} else {
return dflt;
}
}
ThreadPool::~ThreadPool() {
// TODO(cbraley): The current thread could help out to drain the work_ queue
// faster - for example, if there is work that hasn't yet been scheduled this
// thread could "pitch in" to help finish faster.
{
std::lock_guard<std::mutex> scoped_lock(mu_);
exit_ = true;
}
condvar_.notify_all(); // Tell *all* workers we are ready.
for (std::thread& thread : workers_) {
thread.join();
}
}
void ThreadPool::Wait() {
std::unique_lock<std::mutex> lock(mu_);
if (!work_.empty()) {
work_done_condvar_.wait(lock, [this] { return work_.empty(); });
}
}
ThreadPool::ThreadPool(int num_workers)
: num_workers_(num_workers), exit_(false) {
assert(num_workers_ > 0);
// TODO(cbraley): Handle thread construction exceptions.
workers_.reserve(num_workers_);
for (int i = 0; i < num_workers_; ++i) {
workers_.emplace_back(&ThreadPool::ThreadLoop, this);
}
}
void ThreadPool::Schedule(std::function<void(void)> func) {
ScheduleAndGetFuture(std::move(func)); // We ignore the returned std::future.
}
void ThreadPool::ThreadLoop() {
// Wait until the ThreadPool sends us work.
while (true) {
WorkItem work_item;
int prev_work_size = -1;
{
std::unique_lock<std::mutex> lock(mu_);
condvar_.wait(lock, [this] { return exit_ || (!work_.empty()); });
// ...after the wait(), we hold the lock.
// If all the work is done and exit_ is true, break out of the loop.
if (exit_ && work_.empty()) {
break;
}
// Pop the work off of the queue - we are careful to execute the
// work_item.func callback only after we have released the lock.
prev_work_size = work_.size();
work_item = std::move(work_.front());
work_.pop();
}
// We are careful to do the work without the lock held!
// TODO(cbraley): Handle exceptions properly.
work_item.func(); // Do work.
if (work_done_callback_) {
work_done_callback_(prev_work_size - 1);
}
// Notify a condvar is all work is done.
{
std::unique_lock<std::mutex> lock(mu_);
if (work_.empty() && prev_work_size == 1) {
work_done_condvar_.notify_all();
}
}
}
}
int ThreadPool::OutstandingWorkSize() const {
std::lock_guard<std::mutex> scoped_lock(mu_);
return work_.size();
}
int ThreadPool::NumWorkers() const { return num_workers_; }
void ThreadPool::SetWorkDoneCallback(std::function<void(int)> func) {
work_done_callback_ = std::move(func);
}
} // namespace cb