mirror of https://github.com/PCSX2/pcsx2.git
138 lines
4.1 KiB
C++
138 lines
4.1 KiB
C++
/*
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* MIT License
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*
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* Copyright (c) 2022 Colion Braley
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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// From https://raw.githubusercontent.com/cbraley/threadpool/master/src/thread_pool.cc
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#include "common/PrecompiledHeader.h"
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#include "common/ThreadPool.h"
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#include <cassert>
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namespace cb {
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// static
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unsigned int ThreadPool::GetNumLogicalCores() {
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// TODO(cbraley): Apparently this is broken in some older stdlib
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// implementations?
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const unsigned int dflt = std::thread::hardware_concurrency();
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if (dflt == 0) {
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// TODO(cbraley): Return some error code instead.
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return 16;
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} else {
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return dflt;
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}
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}
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ThreadPool::~ThreadPool() {
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// TODO(cbraley): The current thread could help out to drain the work_ queue
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// faster - for example, if there is work that hasn't yet been scheduled this
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// thread could "pitch in" to help finish faster.
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{
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std::lock_guard<std::mutex> scoped_lock(mu_);
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exit_ = true;
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}
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condvar_.notify_all(); // Tell *all* workers we are ready.
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for (std::thread& thread : workers_) {
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thread.join();
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}
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}
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void ThreadPool::Wait() {
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std::unique_lock<std::mutex> lock(mu_);
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if (!work_.empty()) {
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work_done_condvar_.wait(lock, [this] { return work_.empty(); });
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}
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}
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ThreadPool::ThreadPool(int num_workers)
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: num_workers_(num_workers), exit_(false) {
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assert(num_workers_ > 0);
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// TODO(cbraley): Handle thread construction exceptions.
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workers_.reserve(num_workers_);
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for (int i = 0; i < num_workers_; ++i) {
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workers_.emplace_back(&ThreadPool::ThreadLoop, this);
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}
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}
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void ThreadPool::Schedule(std::function<void(void)> func) {
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ScheduleAndGetFuture(std::move(func)); // We ignore the returned std::future.
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}
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void ThreadPool::ThreadLoop() {
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// Wait until the ThreadPool sends us work.
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while (true) {
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WorkItem work_item;
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int prev_work_size = -1;
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{
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std::unique_lock<std::mutex> lock(mu_);
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condvar_.wait(lock, [this] { return exit_ || (!work_.empty()); });
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// ...after the wait(), we hold the lock.
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// If all the work is done and exit_ is true, break out of the loop.
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if (exit_ && work_.empty()) {
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break;
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}
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// Pop the work off of the queue - we are careful to execute the
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// work_item.func callback only after we have released the lock.
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prev_work_size = work_.size();
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work_item = std::move(work_.front());
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work_.pop();
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}
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// We are careful to do the work without the lock held!
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// TODO(cbraley): Handle exceptions properly.
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work_item.func(); // Do work.
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if (work_done_callback_) {
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work_done_callback_(prev_work_size - 1);
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}
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// Notify a condvar is all work is done.
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{
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std::unique_lock<std::mutex> lock(mu_);
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if (work_.empty() && prev_work_size == 1) {
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work_done_condvar_.notify_all();
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}
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}
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}
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}
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int ThreadPool::OutstandingWorkSize() const {
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std::lock_guard<std::mutex> scoped_lock(mu_);
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return work_.size();
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}
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int ThreadPool::NumWorkers() const { return num_workers_; }
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void ThreadPool::SetWorkDoneCallback(std::function<void(int)> func) {
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work_done_callback_ = std::move(func);
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}
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} // namespace cb
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