mirror of https://github.com/PCSX2/pcsx2.git
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2015 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vector>
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#include <cstdio>
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#include "common/Pcsx2Types.h"
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namespace Perf
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{
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struct Info
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{
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uptr m_x86;
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u32 m_size;
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char m_symbol[20];
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// The idea is to keep static zones that are set only
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// once.
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bool m_dynamic;
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Info(uptr x86, u32 size, const char* symbol);
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Info(uptr x86, u32 size, const char* symbol, u32 pc);
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void Print(FILE* fp);
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};
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class InfoVector
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{
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std::vector<Info> m_v;
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char m_prefix[20];
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unsigned int m_vtune_id;
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public:
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InfoVector(const char* prefix);
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void print(FILE* fp);
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void map(uptr x86, u32 size, const char* symbol);
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void map(uptr x86, u32 size, u32 pc);
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void reset();
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};
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void dump();
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void dump_and_reset();
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extern InfoVector any;
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extern InfoVector ee;
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extern InfoVector iop;
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extern InfoVector vu;
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extern InfoVector vif;
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} // namespace Perf
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