mirror of https://github.com/PCSX2/pcsx2.git
144 lines
4.1 KiB
C++
144 lines
4.1 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Pcsx2Defs.h"
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#include <algorithm>
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#include <cstdio>
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#include <cstring>
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#include <optional>
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#include <vector>
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namespace Common
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{
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template <typename PixelType>
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class Image
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{
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public:
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Image() = default;
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Image(u32 width, u32 height, const PixelType* pixels) { SetPixels(width, height, pixels); }
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Image(const Image& copy)
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{
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m_width = copy.m_width;
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m_height = copy.m_height;
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m_pixels = copy.m_pixels;
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}
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Image(Image&& move)
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{
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m_width = move.m_width;
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m_height = move.m_height;
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m_pixels = std::move(move.m_pixels);
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move.m_width = 0;
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move.m_height = 0;
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}
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Image& operator=(const Image& copy)
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{
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m_width = copy.m_width;
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m_height = copy.m_height;
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m_pixels = copy.m_pixels;
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return *this;
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}
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Image& operator=(Image&& move)
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{
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m_width = move.m_width;
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m_height = move.m_height;
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m_pixels = std::move(move.m_pixels);
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move.m_width = 0;
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move.m_height = 0;
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return *this;
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}
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__fi bool IsValid() const { return (m_width > 0 && m_height > 0); }
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__fi u32 GetWidth() const { return m_width; }
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__fi u32 GetHeight() const { return m_height; }
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__fi u32 GetByteStride() const { return (sizeof(PixelType) * m_width); }
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__fi const PixelType* GetPixels() const { return m_pixels.data(); }
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__fi PixelType* GetPixels() { return m_pixels.data(); }
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__fi const PixelType* GetRowPixels(u32 y) const { return &m_pixels[y * m_width]; }
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__fi PixelType* GetRowPixels(u32 y) { return &m_pixels[y * m_width]; }
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__fi void SetPixel(u32 x, u32 y, PixelType pixel) { m_pixels[y * m_width + x] = pixel; }
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__fi PixelType GetPixel(u32 x, u32 y) const { return m_pixels[y * m_width + x]; }
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void Clear(PixelType fill_value = static_cast<PixelType>(0))
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{
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std::fill(m_pixels.begin(), m_pixels.end(), fill_value);
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}
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void Invalidate()
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{
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m_width = 0;
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m_height = 0;
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m_pixels.clear();
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}
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void SetSize(u32 new_width, u32 new_height, PixelType fill_value = static_cast<PixelType>(0))
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{
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m_width = new_width;
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m_height = new_height;
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m_pixels.resize(new_width * new_height);
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Clear(fill_value);
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}
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void SetPixels(u32 width, u32 height, const PixelType* pixels)
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{
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m_width = width;
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m_height = height;
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m_pixels.resize(width * height);
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std::memcpy(m_pixels.data(), pixels, width * height * sizeof(PixelType));
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}
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void SetPixels(u32 width, u32 height, std::vector<PixelType> pixels)
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{
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m_width = width;
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m_height = height;
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m_pixels = std::move(pixels);
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}
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std::vector<PixelType> TakePixels()
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{
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m_width = 0;
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m_height = 0;
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return std::move(m_pixels);
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}
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protected:
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u32 m_width = 0;
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u32 m_height = 0;
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std::vector<PixelType> m_pixels;
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};
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class RGBA8Image : public Image<u32>
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{
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public:
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static constexpr int DEFAULT_SAVE_QUALITY = 85;
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RGBA8Image();
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RGBA8Image(u32 width, u32 height, const u32* pixels);
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RGBA8Image(const RGBA8Image& copy);
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RGBA8Image(RGBA8Image&& move);
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RGBA8Image& operator=(const RGBA8Image& copy);
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RGBA8Image& operator=(RGBA8Image&& move);
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bool LoadFromFile(const char* filename);
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bool LoadFromFile(const char* filename, std::FILE* fp);
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bool LoadFromBuffer(const char* filename, const void* buffer, size_t buffer_size);
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bool SaveToFile(const char* filename, int quality = DEFAULT_SAVE_QUALITY) const;
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bool SaveToFile(const char* filename, std::FILE* fp, int quality = DEFAULT_SAVE_QUALITY) const;
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std::optional<std::vector<u8>> SaveToBuffer(const char* filename, int quality = DEFAULT_SAVE_QUALITY) const;
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};
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} // namespace Common
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