mirror of https://github.com/PCSX2/pcsx2.git
61a717db14
// In theory new textures contain invalidated data. Still in theory a new target // must contains the content of the GS memory. // In practice, TC will wrongly invalidate some RT. For example due to write on the alpha // channel but colors is still valid. Unfortunately TC doesn't support the upload of data // in target. // // Cleaning the code here will likely break several games. However it might reduce // the noise in draw call debugging. It is the main reason to enable it on debug build. // // From a performance point of view, it might cost a little on big upscaling // but normally few RT are miss so it must remain reasonable. |
||
---|---|---|
.. | ||
CDVDiso | ||
CDVDisoEFP | ||
CDVDlinuz | ||
CDVDnull | ||
CDVDolio | ||
CDVDpeops | ||
FWnull | ||
GSdx | ||
GSnull | ||
LilyPad | ||
PadNull | ||
PeopsSPU2 | ||
SPU2null | ||
SSSPSXPAD | ||
USBnull | ||
USBqemu | ||
cdvdGigaherz/src | ||
dev9ghzdrk | ||
dev9null | ||
onepad | ||
spu2-x | ||
xpad | ||
zerogs | ||
zerospu2 | ||
zzogl-pg/opengl | ||
CMakeLists.txt |