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ShuriZma
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pcsx2
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https://github.com/PCSX2/pcsx2.git
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60cf62fea1
pcsx2
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plugins
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GSdx
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hibye8313
60cf62fea1
GSdx-d3d11: Partial port of EmulateBlending() from OGL renderer to DX11 renderer and ps_blend() from OGL shader to DX11 shader (only accumulation blend).
2019-06-13 13:25:46 +02:00
..
Common
GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time.
2019-06-13 13:25:46 +02:00
DX11
GSdx-d3d11: Partial port of EmulateBlending() from OGL renderer to DX11 renderer and ps_blend() from OGL shader to DX11 shader (only accumulation blend).
2019-06-13 13:25:46 +02:00
HW
gsdx-hw: Remove no longer used linear parameter from ComputeFixedTEX0,
2019-05-31 13:50:28 +02:00
Null
GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time.
2019-06-13 13:25:46 +02:00
OpenCL
gsdx-ocl: Fix some compile warnings.
2019-03-12 02:36:49 +01:00
OpenGL
GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time.
2019-06-13 13:25:46 +02:00
SW
gsdx-sw: Add an option to toggle auto flush on sw renderer.
2019-05-02 15:35:55 +02:00