pcsx2/plugins/GSdx/GSdx.h

107 lines
3.2 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "Window/GSSetting.h"
#include "GS.h"
class GSdxApp
{
std::string m_ini;
std::string m_section;
std::map<std::string, std::string> m_default_configuration;
std::map<std::string, std::string> m_configuration_map;
GSRendererType m_current_renderer_type;
public:
GSdxApp();
void Init();
void* GetModuleHandlePtr();
#ifdef _WIN32
HMODULE GetModuleHandle()
{
return (HMODULE)GetModuleHandlePtr();
}
#endif
void BuildConfigurationMap(const char* lpFileName);
void ReloadConfig();
size_t GetIniString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName);
bool WriteIniString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName);
int GetIniInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName);
#ifdef _WIN32
bool LoadResource(int id, std::vector<char>& buff, const wchar_t* type = nullptr);
#else
bool LoadResource(int id, std::vector<char>& buff, const char* type = nullptr);
#endif
void SetConfig(const char* entry, const char* value);
void SetConfig(const char* entry, int value);
// Avoid issue with overloading
template <typename T>
T GetConfigT(const char* entry)
{
return static_cast<T>(GetConfigI(entry));
}
int GetConfigI(const char* entry);
bool GetConfigB(const char* entry);
std::string GetConfigS(const char* entry);
void SetCurrentRendererType(GSRendererType type);
GSRendererType GetCurrentRendererType() const;
void SetConfigDir(const char* dir);
std::vector<GSSetting> m_gs_renderers;
std::vector<GSSetting> m_gs_interlace;
std::vector<GSSetting> m_gs_aspectratio;
std::vector<GSSetting> m_gs_upscale_multiplier;
std::vector<GSSetting> m_gs_max_anisotropy;
std::vector<GSSetting> m_gs_dithering;
std::vector<GSSetting> m_gs_bifilter;
std::vector<GSSetting> m_gs_trifilter;
std::vector<GSSetting> m_gs_hack;
std::vector<GSSetting> m_gs_generic_list;
std::vector<GSSetting> m_gs_offset_hack;
std::vector<GSSetting> m_gs_hw_mipmapping;
std::vector<GSSetting> m_gs_crc_level;
std::vector<GSSetting> m_gs_acc_blend_level;
std::vector<GSSetting> m_gs_acc_blend_level_d3d11;
std::vector<GSSetting> m_gs_tv_shaders;
};
struct GSDXError
{
};
struct GSDXRecoverableError : GSDXError
{
};
struct GSDXErrorGlVertexArrayTooSmall : GSDXError
{
};
extern GSdxApp theApp;