mirror of https://github.com/PCSX2/pcsx2.git
107 lines
3.2 KiB
C++
107 lines
3.2 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "Window/GSSetting.h"
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#include "GS.h"
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class GSdxApp
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{
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std::string m_ini;
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std::string m_section;
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std::map<std::string, std::string> m_default_configuration;
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std::map<std::string, std::string> m_configuration_map;
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GSRendererType m_current_renderer_type;
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public:
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GSdxApp();
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void Init();
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void* GetModuleHandlePtr();
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#ifdef _WIN32
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HMODULE GetModuleHandle()
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{
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return (HMODULE)GetModuleHandlePtr();
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}
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#endif
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void BuildConfigurationMap(const char* lpFileName);
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void ReloadConfig();
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size_t GetIniString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName);
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bool WriteIniString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName);
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int GetIniInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName);
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#ifdef _WIN32
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bool LoadResource(int id, std::vector<char>& buff, const wchar_t* type = nullptr);
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#else
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bool LoadResource(int id, std::vector<char>& buff, const char* type = nullptr);
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#endif
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void SetConfig(const char* entry, const char* value);
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void SetConfig(const char* entry, int value);
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// Avoid issue with overloading
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template <typename T>
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T GetConfigT(const char* entry)
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{
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return static_cast<T>(GetConfigI(entry));
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}
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int GetConfigI(const char* entry);
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bool GetConfigB(const char* entry);
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std::string GetConfigS(const char* entry);
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void SetCurrentRendererType(GSRendererType type);
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GSRendererType GetCurrentRendererType() const;
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void SetConfigDir(const char* dir);
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std::vector<GSSetting> m_gs_renderers;
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std::vector<GSSetting> m_gs_interlace;
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std::vector<GSSetting> m_gs_aspectratio;
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std::vector<GSSetting> m_gs_upscale_multiplier;
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std::vector<GSSetting> m_gs_max_anisotropy;
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std::vector<GSSetting> m_gs_dithering;
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std::vector<GSSetting> m_gs_bifilter;
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std::vector<GSSetting> m_gs_trifilter;
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std::vector<GSSetting> m_gs_hack;
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std::vector<GSSetting> m_gs_generic_list;
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std::vector<GSSetting> m_gs_offset_hack;
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std::vector<GSSetting> m_gs_hw_mipmapping;
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std::vector<GSSetting> m_gs_crc_level;
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std::vector<GSSetting> m_gs_acc_blend_level;
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std::vector<GSSetting> m_gs_acc_blend_level_d3d11;
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std::vector<GSSetting> m_gs_tv_shaders;
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};
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struct GSDXError
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{
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};
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struct GSDXRecoverableError : GSDXError
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{
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};
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struct GSDXErrorGlVertexArrayTooSmall : GSDXError
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{
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};
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extern GSdxApp theApp;
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